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Very nice things
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parent
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27 changed files with 1120 additions and 102 deletions
98
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||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
8
Assets/Animators/Quark.controller.meta
Normal file
8
Assets/Animators/Quark.controller.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6537c3711346924459455feaf4579420
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,31 +4,25 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Disappear : MonoBehaviour
|
public class Disappear : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float timeLeft;
|
public float health;
|
||||||
protected Particle particle;
|
protected Particle particle;
|
||||||
|
|
||||||
public float FractionLeft {
|
|
||||||
get {
|
|
||||||
return timeLeft / particle.Duration;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
particle = GetComponent<Particle>();
|
particle = GetComponent<Particle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
protected void Start() {
|
||||||
ResetTimer();
|
ResetTimer();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetTimer() {
|
public void ResetTimer() {
|
||||||
timeLeft = particle.Duration;
|
health = 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
protected void Update() {
|
||||||
timeLeft -= Time.deltaTime;
|
health -= Mathf.Pow(5, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
|
||||||
|
|
||||||
if(timeLeft < 0) {
|
if(health < 0) {
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,6 +23,7 @@ public class Emitter : MonoBehaviour
|
||||||
protected void Emit() {
|
protected void Emit() {
|
||||||
Invoke("Emit", emissionPeriod);
|
Invoke("Emit", emissionPeriod);
|
||||||
if(particle.Tier < 2) return;
|
if(particle.Tier < 2) return;
|
||||||
|
if(particle.Tier <= particle.gameController.maxTierPresent - 4) return;
|
||||||
for(int i = 0; i < emissionQuantity; i++) {
|
for(int i = 0; i < emissionQuantity; i++) {
|
||||||
GameObject newObject = Instantiate(particle.ParticlePrefab, transform.position, Quaternion.identity);
|
GameObject newObject = Instantiate(particle.ParticlePrefab, transform.position, Quaternion.identity);
|
||||||
Particle newParticle = newObject.GetComponent<Particle>();
|
Particle newParticle = newObject.GetComponent<Particle>();
|
||||||
|
|
|
@ -19,6 +19,8 @@ public class GameController : MonoBehaviour
|
||||||
public GameObject particlePrefab;
|
public GameObject particlePrefab;
|
||||||
public Gradient[] tierGradients;
|
public Gradient[] tierGradients;
|
||||||
public RuntimeAnimatorController[] tierAnimation;
|
public RuntimeAnimatorController[] tierAnimation;
|
||||||
|
public List<Gravitation> simulatedObjects;
|
||||||
|
public int maxTierPresent;
|
||||||
|
|
||||||
[Header("Upgrades")]
|
[Header("Upgrades")]
|
||||||
public float[] upgradePushForce;
|
public float[] upgradePushForce;
|
||||||
|
@ -40,5 +42,28 @@ public class GameController : MonoBehaviour
|
||||||
pusher = Camera.main.GetComponent<PushOnMouseClick>();
|
pusher = Camera.main.GetComponent<PushOnMouseClick>();
|
||||||
panner = Camera.main.GetComponent<CameraPan>();
|
panner = Camera.main.GetComponent<CameraPan>();
|
||||||
musicManager = GetComponent<MusicManager>();
|
musicManager = GetComponent<MusicManager>();
|
||||||
|
simulatedObjects = new List<Gravitation>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void Start() {
|
||||||
|
maxTierPresent = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckNewMaxTier(int tier) {
|
||||||
|
if(tier > maxTierPresent) {
|
||||||
|
maxTierPresent = tier;
|
||||||
|
musicManager.UpdateLayers(maxTierPresent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RecalculateMaxTier() {
|
||||||
|
maxTierPresent = -1;
|
||||||
|
foreach(GameObject particleObject in GameObject.FindGameObjectsWithTag("Particle")) {
|
||||||
|
Particle particle = particleObject.GetComponent<Particle>();
|
||||||
|
if(particle.Tier > maxTierPresent) {
|
||||||
|
maxTierPresent = particle.Tier;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
musicManager.UpdateLayers(maxTierPresent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,12 +14,17 @@ public class Gravitation : MonoBehaviour
|
||||||
|
|
||||||
[Header("Internals")]
|
[Header("Internals")]
|
||||||
public int positionInList;
|
public int positionInList;
|
||||||
public static List<Gravitation> simulatedObjects;
|
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
protected new Rigidbody2D rigidbody;
|
protected new Rigidbody2D rigidbody;
|
||||||
protected GameController gameController;
|
protected GameController gameController;
|
||||||
|
|
||||||
|
public List<Gravitation> SimulatedObjects {
|
||||||
|
get {
|
||||||
|
return gameController.simulatedObjects;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public float Mass {
|
public float Mass {
|
||||||
get {
|
get {
|
||||||
return rigidbody.mass;
|
return rigidbody.mass;
|
||||||
|
@ -38,15 +43,12 @@ public class Gravitation : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable() {
|
private void OnEnable() {
|
||||||
if(simulatedObjects == null) {
|
positionInList = SimulatedObjects.Count;
|
||||||
simulatedObjects = new List<Gravitation>();
|
SimulatedObjects.Add(this);
|
||||||
}
|
|
||||||
positionInList = simulatedObjects.Count;
|
|
||||||
simulatedObjects.Add(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable() {
|
private void OnDisable() {
|
||||||
simulatedObjects.Remove(this);
|
SimulatedObjects.Remove(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -57,7 +59,7 @@ public class Gravitation : MonoBehaviour
|
||||||
// O(n²)
|
// O(n²)
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
foreach(Gravitation other in simulatedObjects.Skip<Gravitation>(positionInList + 1)) {
|
foreach(Gravitation other in SimulatedObjects.Skip<Gravitation>(positionInList + 1)) {
|
||||||
if(other.positionInList <= this.positionInList) continue;
|
if(other.positionInList <= this.positionInList) continue;
|
||||||
float distance = Vector3.Distance(this.transform.position, other.transform.position);
|
float distance = Vector3.Distance(this.transform.position, other.transform.position);
|
||||||
float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity);
|
float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity);
|
||||||
|
|
|
@ -28,7 +28,7 @@ public class Hue : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RefreshColor() {
|
public void RefreshColor() {
|
||||||
Vector4 hsva = new Vector4(0, 0, particle.disappear.FractionLeft - 1, 0);
|
Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0);
|
||||||
Color.RGBToHSV(color, out hsva.x, out _, out _);
|
Color.RGBToHSV(color, out hsva.x, out _, out _);
|
||||||
material.SetVector("_HSVAAdjust", hsva);
|
material.SetVector("_HSVAAdjust", hsva);
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,10 +28,10 @@ public class Merger : MonoBehaviour
|
||||||
|
|
||||||
protected void Awake() {
|
protected void Awake() {
|
||||||
particle = GetComponentInParent<Particle>();
|
particle = GetComponentInParent<Particle>();
|
||||||
|
mergeCandidates = new List<Merger>();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Start() {
|
protected void Start() {
|
||||||
mergeCandidates = new List<Merger>();
|
|
||||||
mergeEnabled = false;
|
mergeEnabled = false;
|
||||||
Invoke("EnableMerge", mergeAfterSeconds);
|
Invoke("EnableMerge", mergeAfterSeconds);
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,36 +4,50 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class MusicLayer {
|
|
||||||
public AudioSource audioSource;
|
|
||||||
|
|
||||||
public MusicLayer(AudioSource audioSource) {
|
|
||||||
this.audioSource = audioSource;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float Volume {
|
|
||||||
get {
|
|
||||||
return audioSource.volume;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
audioSource.volume = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public class MusicManager : MonoBehaviour
|
public class MusicManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<MusicLayer> layers;
|
public AudioSource baseLayer;
|
||||||
|
public List<AudioSource> layers;
|
||||||
|
|
||||||
void Start()
|
protected bool neverStarted;
|
||||||
|
|
||||||
|
protected void Start()
|
||||||
{
|
{
|
||||||
List<AudioSource> audioSources = new List<AudioSource>();
|
foreach(AudioSource audioSource in layers) {
|
||||||
GetComponentsInChildren<AudioSource>(true, audioSources);
|
audioSource.volume = 0;
|
||||||
foreach(AudioSource audioSource in audioSources) {
|
}
|
||||||
MusicLayer layer = new MusicLayer(audioSource);
|
neverStarted = true;
|
||||||
layer.Volume = 0;
|
}
|
||||||
|
|
||||||
|
public void UpdateLayers(int maxTier) {
|
||||||
|
if(maxTier == -1) {
|
||||||
|
baseLayer.volume = 1f;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
baseLayer.volume = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(neverStarted) {
|
||||||
|
foreach(AudioSource layer in layers) {
|
||||||
|
layer.Play();
|
||||||
|
}
|
||||||
|
neverStarted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(maxTier >= layers.Count) {
|
||||||
|
foreach(AudioSource layer in layers) {
|
||||||
|
layer.volume = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for(int i = 0; i < layers.Count; i++) {
|
||||||
|
if(maxTier >= i) {
|
||||||
|
layers[i].volume = 1f;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
layers[i].volume = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,8 +27,9 @@ public class Particle : MonoBehaviour {
|
||||||
set {
|
set {
|
||||||
_tier = value;
|
_tier = value;
|
||||||
Scale = Mathf.Pow(gameController.scaleMultiplier, _tier);
|
Scale = Mathf.Pow(gameController.scaleMultiplier, _tier);
|
||||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
|
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
|
||||||
hue.PossibleColors = gameController.tierGradients[_tier];
|
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
|
||||||
|
gameController.CheckNewMaxTier(_tier);
|
||||||
disappear.ResetTimer();
|
disappear.ResetTimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -77,7 +78,13 @@ public class Particle : MonoBehaviour {
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void Start() {
|
protected void Start() {
|
||||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
|
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
|
||||||
hue.PossibleColors = gameController.tierGradients[_tier];
|
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void OnDestroy() {
|
||||||
|
if(Tier >= gameController.maxTierPresent) {
|
||||||
|
gameController.RecalculateMaxTier();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
22
Assets/Music/base.ogg.meta
Normal file
22
Assets/Music/base.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: f775738b748618e4a9f4e742e21a282e
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Music/layer1.ogg.meta
Normal file
22
Assets/Music/layer1.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 37e30c686763c1e4ca22b20a356252c0
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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|
@ -219,7 +219,7 @@ SpriteRenderer:
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m_SortingLayerID: -2048492593
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m_SortingLayerID: -2048492593
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m_Sprite: {fileID: 21300000, guid: 836bb3b381695454b8268c383338a2c3, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
|
|
|
@ -1,5 +1,132 @@
|
||||||
%YAML 1.1
|
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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m_PrefabAsset: {fileID: 0}
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|
- component: {fileID: 576137496605705657}
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|
- component: {fileID: 4850948939192426854}
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|
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|
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|
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|
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|
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|
AudioSource:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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serializedVersion: 4
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|
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|
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|
Loading…
Reference in a new issue