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https://github.com/Steffo99/gravity-fusion.git
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Very nice things
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parent
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27 changed files with 1120 additions and 102 deletions
98
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98
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8
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98
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98
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72
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8
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8
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@ -4,31 +4,25 @@ using UnityEngine;
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public class Disappear : MonoBehaviour
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{
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public float timeLeft;
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public float health;
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protected Particle particle;
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public float FractionLeft {
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get {
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return timeLeft / particle.Duration;
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}
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}
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protected void Awake() {
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particle = GetComponent<Particle>();
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}
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private void Start() {
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protected void Start() {
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ResetTimer();
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}
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public void ResetTimer() {
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timeLeft = particle.Duration;
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health = 1f;
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}
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private void Update() {
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timeLeft -= Time.deltaTime;
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protected void Update() {
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health -= Mathf.Pow(5, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
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if(timeLeft < 0) {
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if(health < 0) {
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Destroy(this.gameObject);
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}
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}
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@ -23,6 +23,7 @@ public class Emitter : MonoBehaviour
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protected void Emit() {
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Invoke("Emit", emissionPeriod);
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if(particle.Tier < 2) return;
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if(particle.Tier <= particle.gameController.maxTierPresent - 4) return;
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for(int i = 0; i < emissionQuantity; i++) {
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GameObject newObject = Instantiate(particle.ParticlePrefab, transform.position, Quaternion.identity);
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Particle newParticle = newObject.GetComponent<Particle>();
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@ -19,6 +19,8 @@ public class GameController : MonoBehaviour
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public GameObject particlePrefab;
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public Gradient[] tierGradients;
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public RuntimeAnimatorController[] tierAnimation;
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public List<Gravitation> simulatedObjects;
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public int maxTierPresent;
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[Header("Upgrades")]
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public float[] upgradePushForce;
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@ -40,5 +42,28 @@ public class GameController : MonoBehaviour
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pusher = Camera.main.GetComponent<PushOnMouseClick>();
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panner = Camera.main.GetComponent<CameraPan>();
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musicManager = GetComponent<MusicManager>();
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simulatedObjects = new List<Gravitation>();
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}
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protected void Start() {
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maxTierPresent = -1;
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}
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public void CheckNewMaxTier(int tier) {
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if(tier > maxTierPresent) {
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maxTierPresent = tier;
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musicManager.UpdateLayers(maxTierPresent);
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}
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}
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public void RecalculateMaxTier() {
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||||
maxTierPresent = -1;
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foreach(GameObject particleObject in GameObject.FindGameObjectsWithTag("Particle")) {
|
||||
Particle particle = particleObject.GetComponent<Particle>();
|
||||
if(particle.Tier > maxTierPresent) {
|
||||
maxTierPresent = particle.Tier;
|
||||
}
|
||||
};
|
||||
musicManager.UpdateLayers(maxTierPresent);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,12 +14,17 @@ public class Gravitation : MonoBehaviour
|
|||
|
||||
[Header("Internals")]
|
||||
public int positionInList;
|
||||
public static List<Gravitation> simulatedObjects;
|
||||
|
||||
[Header("References")]
|
||||
protected new Rigidbody2D rigidbody;
|
||||
protected GameController gameController;
|
||||
|
||||
public List<Gravitation> SimulatedObjects {
|
||||
get {
|
||||
return gameController.simulatedObjects;
|
||||
}
|
||||
}
|
||||
|
||||
public float Mass {
|
||||
get {
|
||||
return rigidbody.mass;
|
||||
|
@ -38,15 +43,12 @@ public class Gravitation : MonoBehaviour
|
|||
}
|
||||
|
||||
private void OnEnable() {
|
||||
if(simulatedObjects == null) {
|
||||
simulatedObjects = new List<Gravitation>();
|
||||
}
|
||||
positionInList = simulatedObjects.Count;
|
||||
simulatedObjects.Add(this);
|
||||
positionInList = SimulatedObjects.Count;
|
||||
SimulatedObjects.Add(this);
|
||||
}
|
||||
|
||||
private void OnDisable() {
|
||||
simulatedObjects.Remove(this);
|
||||
SimulatedObjects.Remove(this);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -57,7 +59,7 @@ public class Gravitation : MonoBehaviour
|
|||
// O(n²)
|
||||
private void FixedUpdate()
|
||||
{
|
||||
foreach(Gravitation other in simulatedObjects.Skip<Gravitation>(positionInList + 1)) {
|
||||
foreach(Gravitation other in SimulatedObjects.Skip<Gravitation>(positionInList + 1)) {
|
||||
if(other.positionInList <= this.positionInList) continue;
|
||||
float distance = Vector3.Distance(this.transform.position, other.transform.position);
|
||||
float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity);
|
||||
|
|
|
@ -28,7 +28,7 @@ public class Hue : MonoBehaviour
|
|||
}
|
||||
|
||||
public void RefreshColor() {
|
||||
Vector4 hsva = new Vector4(0, 0, particle.disappear.FractionLeft - 1, 0);
|
||||
Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0);
|
||||
Color.RGBToHSV(color, out hsva.x, out _, out _);
|
||||
material.SetVector("_HSVAAdjust", hsva);
|
||||
}
|
||||
|
|
|
@ -28,10 +28,10 @@ public class Merger : MonoBehaviour
|
|||
|
||||
protected void Awake() {
|
||||
particle = GetComponentInParent<Particle>();
|
||||
mergeCandidates = new List<Merger>();
|
||||
}
|
||||
|
||||
protected void Start() {
|
||||
mergeCandidates = new List<Merger>();
|
||||
mergeEnabled = false;
|
||||
Invoke("EnableMerge", mergeAfterSeconds);
|
||||
}
|
||||
|
|
|
@ -4,36 +4,50 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class MusicLayer {
|
||||
public AudioSource audioSource;
|
||||
|
||||
public MusicLayer(AudioSource audioSource) {
|
||||
this.audioSource = audioSource;
|
||||
}
|
||||
|
||||
public float Volume {
|
||||
get {
|
||||
return audioSource.volume;
|
||||
}
|
||||
set {
|
||||
audioSource.volume = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class MusicManager : MonoBehaviour
|
||||
{
|
||||
public List<MusicLayer> layers;
|
||||
public AudioSource baseLayer;
|
||||
public List<AudioSource> layers;
|
||||
|
||||
void Start()
|
||||
protected bool neverStarted;
|
||||
|
||||
protected void Start()
|
||||
{
|
||||
List<AudioSource> audioSources = new List<AudioSource>();
|
||||
GetComponentsInChildren<AudioSource>(true, audioSources);
|
||||
foreach(AudioSource audioSource in audioSources) {
|
||||
MusicLayer layer = new MusicLayer(audioSource);
|
||||
layer.Volume = 0;
|
||||
foreach(AudioSource audioSource in layers) {
|
||||
audioSource.volume = 0;
|
||||
}
|
||||
neverStarted = true;
|
||||
}
|
||||
|
||||
public void UpdateLayers(int maxTier) {
|
||||
if(maxTier == -1) {
|
||||
baseLayer.volume = 1f;
|
||||
}
|
||||
else {
|
||||
baseLayer.volume = 0f;
|
||||
}
|
||||
|
||||
if(neverStarted) {
|
||||
foreach(AudioSource layer in layers) {
|
||||
layer.Play();
|
||||
}
|
||||
neverStarted = false;
|
||||
}
|
||||
|
||||
if(maxTier >= layers.Count) {
|
||||
foreach(AudioSource layer in layers) {
|
||||
layer.volume = 1f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(int i = 0; i < layers.Count; i++) {
|
||||
if(maxTier >= i) {
|
||||
layers[i].volume = 1f;
|
||||
}
|
||||
else {
|
||||
layers[i].volume = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,8 +27,9 @@ public class Particle : MonoBehaviour {
|
|||
set {
|
||||
_tier = value;
|
||||
Scale = Mathf.Pow(gameController.scaleMultiplier, _tier);
|
||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
|
||||
hue.PossibleColors = gameController.tierGradients[_tier];
|
||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
|
||||
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
|
||||
gameController.CheckNewMaxTier(_tier);
|
||||
disappear.ResetTimer();
|
||||
}
|
||||
}
|
||||
|
@ -77,7 +78,13 @@ public class Particle : MonoBehaviour {
|
|||
}
|
||||
|
||||
protected void Start() {
|
||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
|
||||
hue.PossibleColors = gameController.tierGradients[_tier];
|
||||
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
|
||||
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
|
||||
}
|
||||
|
||||
protected void OnDestroy() {
|
||||
if(Tier >= gameController.maxTierPresent) {
|
||||
gameController.RecalculateMaxTier();
|
||||
}
|
||||
}
|
||||
}
|
22
Assets/Music/base.ogg.meta
Normal file
22
Assets/Music/base.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
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|
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|
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|
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|
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|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
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|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
Assets/Music/layer1.ogg.meta
Normal file
22
Assets/Music/layer1.ogg.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
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sampleRateSetting: 0
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|
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|
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|
||||
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|
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|
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|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
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|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -219,7 +219,7 @@ SpriteRenderer:
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m_FlipX: 0
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@ -1,5 +1,132 @@
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maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,7 +3,9 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Particle
|
||||
- BlackHole
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in a new issue