mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-21 16:04:18 +00:00
Many changes again
This commit is contained in:
parent
d2df82d736
commit
26961cf36a
26 changed files with 817 additions and 285 deletions
|
@ -1,20 +0,0 @@
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|||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BigBang : MonoBehaviour
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{
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public GameObject blackHolePrefab;
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public GameObject particlePrefab;
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public int particlesToSpawn;
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void Start()
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{
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}
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void Update()
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||||
{
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}
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}
|
35
Assets/Components/Disappear.cs
Normal file
35
Assets/Components/Disappear.cs
Normal file
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@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Disappear : MonoBehaviour
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{
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public float timeLeft;
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protected Particle particle;
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public float FractionLeft {
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get {
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return timeLeft / particle.Duration;
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}
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}
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protected void Awake() {
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particle = GetComponent<Particle>();
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}
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private void Start() {
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ResetTimer();
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}
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public void ResetTimer() {
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timeLeft = particle.Duration;
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}
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private void Update() {
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timeLeft -= Time.deltaTime;
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if(timeLeft < 0) {
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Destroy(this.gameObject);
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}
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}
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}
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@ -1,5 +1,5 @@
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|||
fileFormatVersion: 2
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||||
guid: 39e0b663ea04fd648950255e97005aa4
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||||
guid: 6d3f9558d29b4414a9c0661fe7b075a0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -7,30 +7,29 @@ public class Emitter : MonoBehaviour
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{
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public float forceBase;
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public float forceVariance;
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protected int emittedParticles;
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public float emissionPeriod;
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public int emissionQuantity;
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public string particlePrefabName;
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protected GameObject particlePrefab;
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protected Particle particle;
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protected void Awake() {
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particle = GetComponent<Particle>();
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particlePrefab = (GameObject)Resources.Load(particlePrefabName);
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}
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protected void Start() {
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emittedParticles = 0;
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Invoke("Emit", 0.5f);
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Invoke("Emit", emissionPeriod);
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}
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protected void Emit() {
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Invoke("Emit", 0.5f);
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if(particle.Tier < 1) return;
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GameObject newObject = Instantiate(particlePrefab, transform.position, Quaternion.identity);
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Particle newParticle = newObject.GetComponent<Particle>();
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newParticle.Tier = particle.Tier - 2;
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Vector3 direction = new Vector3(Mathf.Cos(Mathf.PI * emittedParticles / 3), Mathf.Sin(Mathf.PI * emittedParticles / 3), 0).normalized;
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float force = Mathf.Clamp(forceBase + ((Random.value - 0.5f) * forceVariance), 0f, float.PositiveInfinity);
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newParticle.rigidbody.AddForce(direction * force);
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Invoke("Emit", emissionPeriod);
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if(particle.Tier < 2) return;
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for(int i = 0; i < emissionQuantity; i++) {
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GameObject newObject = Instantiate(particle.ParticlePrefab, transform.position, Quaternion.identity);
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Particle newParticle = newObject.GetComponent<Particle>();
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newParticle.Tier = particle.Tier - 2;
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Vector3 direction = new Vector3(Mathf.Cos(Mathf.PI * i * 2 / emissionQuantity), Mathf.Sin(Mathf.PI * i / emissionQuantity), 0).normalized;
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float force = Mathf.Clamp(forceBase + ((Random.value - 0.5f) * forceVariance), 0f, float.PositiveInfinity);
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newParticle.rigidbody.AddForce(direction * force);
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}
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}
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}
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@ -5,10 +5,40 @@ using UnityEngine.Animations;
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public class GameController : MonoBehaviour
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{
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[Header("Constants")]
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public float gravitationConstant = 2;
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public int particlesToMerge = 5;
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public int scaleMultiplier = 3;
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public int particleDurationPerTier = 5;
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[Header("Big Bang")]
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public int bigBangParticles;
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public GameObject blackHolePrefab;
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[Header("Particles")]
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public GameObject particlePrefab;
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public Gradient[] tierGradients;
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public RuntimeAnimatorController[] tierAnimation;
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[Header("Upgrades")]
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public float[] upgradePushForce;
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public float[] upgradePushRadius;
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public float[] upgradeParticleCount;
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[Header("Bought Upgrades")]
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public int levelPush = 0;
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public int levelClick = 0;
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[Header("References")]
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public SpawnOnMouseClick spawner;
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public PushOnMouseClick pusher;
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public CameraPan panner;
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public MusicManager musicManager;
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protected void Awake() {
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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pusher = Camera.main.GetComponent<PushOnMouseClick>();
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panner = Camera.main.GetComponent<CameraPan>();
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musicManager = GetComponent<MusicManager>();
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}
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}
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@ -10,6 +10,8 @@ public class Hue : MonoBehaviour
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protected Particle particle;
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protected Material material;
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protected Color color;
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protected void Awake() {
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particle = GetComponent<Particle>();
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material = new Material(Shader.Find("Custom/HSVRangeShader"));
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@ -21,20 +23,14 @@ public class Hue : MonoBehaviour
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}
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set {
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_possibleColors = value;
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Color = _possibleColors.Evaluate(Random.value);
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color = _possibleColors.Evaluate(Random.value);
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}
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}
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protected Color Color {
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get {
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Vector4 hsva = material.GetVector("_HSVAAdjust");
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return Color.HSVToRGB(hsva.x, hsva.y, hsva.z);
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}
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set {
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Vector4 hsva = new Vector4(0, 0, 0, 0);
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Color.RGBToHSV(value, out hsva.x, out _, out _);
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material.SetVector("_HSVAAdjust", hsva);
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}
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public void RefreshColor() {
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Vector4 hsva = new Vector4(0, 0, particle.disappear.FractionLeft - 1, 0);
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Color.RGBToHSV(color, out hsva.x, out _, out _);
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material.SetVector("_HSVAAdjust", hsva);
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}
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protected void Start() {
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@ -42,4 +38,8 @@ public class Hue : MonoBehaviour
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particle.auraRenderer.material = material;
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particle.detailsRenderer.material = material;
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}
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protected void Update() {
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RefreshColor();
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}
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}
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@ -3,10 +3,6 @@ using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(Collider2D))]
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[RequireComponent(typeof(Gravitation))]
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[RequireComponent(typeof(Emitter))]
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public class Particle : MonoBehaviour {
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protected int _tier = 0;
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@ -22,6 +18,7 @@ public class Particle : MonoBehaviour {
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public SpriteRenderer mainRenderer;
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public SpriteRenderer auraRenderer;
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public SpriteRenderer detailsRenderer;
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public Disappear disappear;
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public int Tier {
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get {
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@ -29,9 +26,10 @@ public class Particle : MonoBehaviour {
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}
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set {
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_tier = value;
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Scale *= gameController.scaleMultiplier;
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Scale = Mathf.Pow(gameController.scaleMultiplier, _tier);
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animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
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hue.PossibleColors = gameController.tierGradients[_tier];
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disappear.ResetTimer();
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}
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}
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@ -46,7 +44,19 @@ public class Particle : MonoBehaviour {
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public float Mass {
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get {
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return Mathf.Pow(gameController.particlesToMerge, Tier);
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return Mathf.Pow(gameController.particlesToMerge + 1, Tier);
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}
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}
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public float Duration {
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get {
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return gameController.particleDurationPerTier * (Tier + 1);
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}
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}
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public GameObject ParticlePrefab {
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get {
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return gameController.particlePrefab;
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}
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}
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@ -63,6 +73,7 @@ public class Particle : MonoBehaviour {
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detailsRenderer = transform.Find("Details").GetComponent<SpriteRenderer>();
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hue = GetComponent<Hue>();
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animator = GetComponent<Animator>();
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disappear = GetComponent<Disappear>();
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}
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protected void Start() {
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28
Assets/Components/PushOnMouseClick.cs
Normal file
28
Assets/Components/PushOnMouseClick.cs
Normal file
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@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PushOnMouseClick : MonoBehaviour
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{
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[Header("Config")]
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public int mouseButton;
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public float pushForce;
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public float pushRadius;
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protected Vector3 GetWorldMousePosition() {
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return Camera.main.ScreenToWorldPoint(Input.mousePosition);
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}
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void Update()
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{
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if(Input.GetMouseButton(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
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foreach(Collider2D collider in affected) {
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float distance = Vector3.Distance(mousePosition, collider.transform.position);
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Vector2 direction = (collider.transform.position - mousePosition).normalized;
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collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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|||
fileFormatVersion: 2
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guid: 8cb7610d172100841907b194dece1565
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||||
guid: 9227c19eff39e704cba3b8e354506146
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
|
@ -1,34 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SlowlyDisappear : MonoBehaviour
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{
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public float disappearAfter;
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public Gradient colorCurve;
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protected float timeLeft;
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protected SpriteRenderer sprite;
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protected float FractionLeft {
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get {
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return timeLeft / disappearAfter;
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}
|
||||
}
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|
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private void Start() {
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sprite = GetComponent<SpriteRenderer>();
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timeLeft = disappearAfter;
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}
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|
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private void Update() {
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timeLeft -= Time.deltaTime;
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|
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if(sprite != null) {
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sprite.color = colorCurve.Evaluate(FractionLeft);
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}
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|
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if(timeLeft < 0) {
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Destroy(this.gameObject);
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}
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}
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||||
}
|
|
@ -5,8 +5,15 @@ using UnityEngine;
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public class SpawnOnMouseClick : MonoBehaviour
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{
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[Header("Config")]
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public GameObject prefabToSpawn;
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public GameController gameController;
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public int mouseButton;
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public int spawnedTier;
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public int spawnCount;
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public float appliedForce;
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|
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protected void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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protected Vector3 GetWorldMousePosition() {
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return Camera.main.ScreenToWorldPoint(Input.mousePosition);
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@ -16,7 +23,13 @@ public class SpawnOnMouseClick : MonoBehaviour
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{
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if(Input.GetMouseButtonDown(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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GameObject instance = Instantiate(prefabToSpawn, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
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for(int i = 0; i < spawnCount; i++) {
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GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
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Particle particle = particleObject.GetComponent<Particle>();
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particle.Tier = spawnedTier;
|
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Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
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particle.rigidbody.AddForce(direction * appliedForce);
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}
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}
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}
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}
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|
|
|
@ -1,6 +1,7 @@
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|||
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Assets/Fonts/F25BankPrinter.ttf
Normal file
BIN
Assets/Fonts/F25BankPrinter.ttf
Normal file
Binary file not shown.
23
Assets/Fonts/F25BankPrinter.ttf.meta
Normal file
23
Assets/Fonts/F25BankPrinter.ttf.meta
Normal file
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characterSpacing: 0
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characterPadding: 1
|
||||
includeFontData: 1
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fontName: F25 Bank Printer
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||||
fontNames:
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||||
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Normal file
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Normal file
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Normal file
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|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue