mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-25 01:34:18 +00:00
Many changes again
This commit is contained in:
parent
d2df82d736
commit
26961cf36a
26 changed files with 817 additions and 285 deletions
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@ -1,20 +0,0 @@
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||||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BigBang : MonoBehaviour
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{
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public GameObject blackHolePrefab;
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public GameObject particlePrefab;
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public int particlesToSpawn;
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void Start()
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{
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}
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void Update()
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{
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}
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}
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35
Assets/Components/Disappear.cs
Normal file
35
Assets/Components/Disappear.cs
Normal file
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@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Disappear : MonoBehaviour
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{
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public float timeLeft;
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protected Particle particle;
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public float FractionLeft {
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get {
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return timeLeft / particle.Duration;
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}
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}
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protected void Awake() {
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particle = GetComponent<Particle>();
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}
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private void Start() {
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ResetTimer();
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}
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public void ResetTimer() {
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timeLeft = particle.Duration;
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}
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private void Update() {
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timeLeft -= Time.deltaTime;
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if(timeLeft < 0) {
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Destroy(this.gameObject);
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}
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}
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}
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@ -1,5 +1,5 @@
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||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 39e0b663ea04fd648950255e97005aa4
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guid: 6d3f9558d29b4414a9c0661fe7b075a0
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||||||
MonoImporter:
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MonoImporter:
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||||||
externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@ -7,30 +7,29 @@ public class Emitter : MonoBehaviour
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{
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{
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public float forceBase;
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public float forceBase;
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public float forceVariance;
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public float forceVariance;
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protected int emittedParticles;
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public float emissionPeriod;
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public int emissionQuantity;
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public string particlePrefabName;
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protected GameObject particlePrefab;
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protected Particle particle;
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protected Particle particle;
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protected void Awake() {
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protected void Awake() {
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particle = GetComponent<Particle>();
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particle = GetComponent<Particle>();
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particlePrefab = (GameObject)Resources.Load(particlePrefabName);
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}
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}
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protected void Start() {
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protected void Start() {
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emittedParticles = 0;
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Invoke("Emit", emissionPeriod);
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Invoke("Emit", 0.5f);
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}
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}
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protected void Emit() {
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protected void Emit() {
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Invoke("Emit", 0.5f);
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Invoke("Emit", emissionPeriod);
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if(particle.Tier < 1) return;
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if(particle.Tier < 2) return;
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GameObject newObject = Instantiate(particlePrefab, transform.position, Quaternion.identity);
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for(int i = 0; i < emissionQuantity; i++) {
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Particle newParticle = newObject.GetComponent<Particle>();
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GameObject newObject = Instantiate(particle.ParticlePrefab, transform.position, Quaternion.identity);
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newParticle.Tier = particle.Tier - 2;
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Particle newParticle = newObject.GetComponent<Particle>();
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Vector3 direction = new Vector3(Mathf.Cos(Mathf.PI * emittedParticles / 3), Mathf.Sin(Mathf.PI * emittedParticles / 3), 0).normalized;
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newParticle.Tier = particle.Tier - 2;
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float force = Mathf.Clamp(forceBase + ((Random.value - 0.5f) * forceVariance), 0f, float.PositiveInfinity);
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Vector3 direction = new Vector3(Mathf.Cos(Mathf.PI * i * 2 / emissionQuantity), Mathf.Sin(Mathf.PI * i / emissionQuantity), 0).normalized;
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newParticle.rigidbody.AddForce(direction * force);
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float force = Mathf.Clamp(forceBase + ((Random.value - 0.5f) * forceVariance), 0f, float.PositiveInfinity);
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newParticle.rigidbody.AddForce(direction * force);
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}
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}
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}
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}
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}
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@ -5,10 +5,40 @@ using UnityEngine.Animations;
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public class GameController : MonoBehaviour
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public class GameController : MonoBehaviour
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{
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{
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[Header("Constants")]
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public float gravitationConstant = 2;
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public float gravitationConstant = 2;
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public int particlesToMerge = 5;
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public int particlesToMerge = 5;
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public int scaleMultiplier = 3;
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public int scaleMultiplier = 3;
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public int particleDurationPerTier = 5;
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[Header("Big Bang")]
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public int bigBangParticles;
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public GameObject blackHolePrefab;
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[Header("Particles")]
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public GameObject particlePrefab;
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public Gradient[] tierGradients;
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public Gradient[] tierGradients;
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public RuntimeAnimatorController[] tierAnimation;
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public RuntimeAnimatorController[] tierAnimation;
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[Header("Upgrades")]
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public float[] upgradePushForce;
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public float[] upgradePushRadius;
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public float[] upgradeParticleCount;
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[Header("Bought Upgrades")]
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public int levelPush = 0;
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public int levelClick = 0;
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[Header("References")]
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public SpawnOnMouseClick spawner;
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public PushOnMouseClick pusher;
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public CameraPan panner;
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public MusicManager musicManager;
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protected void Awake() {
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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pusher = Camera.main.GetComponent<PushOnMouseClick>();
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panner = Camera.main.GetComponent<CameraPan>();
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musicManager = GetComponent<MusicManager>();
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}
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}
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}
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@ -10,6 +10,8 @@ public class Hue : MonoBehaviour
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protected Particle particle;
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protected Particle particle;
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protected Material material;
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protected Material material;
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protected Color color;
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protected void Awake() {
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protected void Awake() {
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particle = GetComponent<Particle>();
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particle = GetComponent<Particle>();
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material = new Material(Shader.Find("Custom/HSVRangeShader"));
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material = new Material(Shader.Find("Custom/HSVRangeShader"));
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@ -21,20 +23,14 @@ public class Hue : MonoBehaviour
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}
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}
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set {
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set {
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_possibleColors = value;
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_possibleColors = value;
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Color = _possibleColors.Evaluate(Random.value);
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color = _possibleColors.Evaluate(Random.value);
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}
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}
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}
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}
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protected Color Color {
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public void RefreshColor() {
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get {
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Vector4 hsva = new Vector4(0, 0, particle.disappear.FractionLeft - 1, 0);
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Vector4 hsva = material.GetVector("_HSVAAdjust");
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Color.RGBToHSV(color, out hsva.x, out _, out _);
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return Color.HSVToRGB(hsva.x, hsva.y, hsva.z);
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material.SetVector("_HSVAAdjust", hsva);
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}
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set {
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Vector4 hsva = new Vector4(0, 0, 0, 0);
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Color.RGBToHSV(value, out hsva.x, out _, out _);
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material.SetVector("_HSVAAdjust", hsva);
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}
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}
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}
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protected void Start() {
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protected void Start() {
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@ -42,4 +38,8 @@ public class Hue : MonoBehaviour
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particle.auraRenderer.material = material;
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particle.auraRenderer.material = material;
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particle.detailsRenderer.material = material;
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particle.detailsRenderer.material = material;
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}
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}
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protected void Update() {
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RefreshColor();
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}
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}
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}
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@ -3,10 +3,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(Collider2D))]
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[RequireComponent(typeof(Gravitation))]
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[RequireComponent(typeof(Emitter))]
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public class Particle : MonoBehaviour {
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public class Particle : MonoBehaviour {
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protected int _tier = 0;
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protected int _tier = 0;
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@ -22,6 +18,7 @@ public class Particle : MonoBehaviour {
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public SpriteRenderer mainRenderer;
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public SpriteRenderer mainRenderer;
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public SpriteRenderer auraRenderer;
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public SpriteRenderer auraRenderer;
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public SpriteRenderer detailsRenderer;
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public SpriteRenderer detailsRenderer;
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public Disappear disappear;
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public int Tier {
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public int Tier {
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get {
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get {
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@ -29,9 +26,10 @@ public class Particle : MonoBehaviour {
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}
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}
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set {
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set {
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_tier = value;
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_tier = value;
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Scale *= gameController.scaleMultiplier;
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Scale = Mathf.Pow(gameController.scaleMultiplier, _tier);
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animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
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animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
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hue.PossibleColors = gameController.tierGradients[_tier];
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hue.PossibleColors = gameController.tierGradients[_tier];
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disappear.ResetTimer();
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}
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}
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}
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}
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@ -46,7 +44,19 @@ public class Particle : MonoBehaviour {
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public float Mass {
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public float Mass {
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get {
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get {
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return Mathf.Pow(gameController.particlesToMerge, Tier);
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return Mathf.Pow(gameController.particlesToMerge + 1, Tier);
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}
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}
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public float Duration {
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get {
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return gameController.particleDurationPerTier * (Tier + 1);
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}
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}
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public GameObject ParticlePrefab {
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get {
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return gameController.particlePrefab;
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}
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}
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}
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}
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@ -63,6 +73,7 @@ public class Particle : MonoBehaviour {
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detailsRenderer = transform.Find("Details").GetComponent<SpriteRenderer>();
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detailsRenderer = transform.Find("Details").GetComponent<SpriteRenderer>();
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hue = GetComponent<Hue>();
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hue = GetComponent<Hue>();
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animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
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disappear = GetComponent<Disappear>();
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}
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}
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|
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protected void Start() {
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protected void Start() {
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28
Assets/Components/PushOnMouseClick.cs
Normal file
28
Assets/Components/PushOnMouseClick.cs
Normal file
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@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
public class PushOnMouseClick : MonoBehaviour
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{
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[Header("Config")]
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public int mouseButton;
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public float pushForce;
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||||||
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public float pushRadius;
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||||||
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||||||
|
protected Vector3 GetWorldMousePosition() {
|
||||||
|
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Input.GetMouseButton(mouseButton)) {
|
||||||
|
Vector3 mousePosition = GetWorldMousePosition();
|
||||||
|
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
|
||||||
|
foreach(Collider2D collider in affected) {
|
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|
float distance = Vector3.Distance(mousePosition, collider.transform.position);
|
||||||
|
Vector2 direction = (collider.transform.position - mousePosition).normalized;
|
||||||
|
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
|
||||||
|
}
|
||||||
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}
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|
}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8cb7610d172100841907b194dece1565
|
guid: 9227c19eff39e704cba3b8e354506146
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -1,34 +0,0 @@
|
||||||
using System.Collections;
|
|
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using System.Collections.Generic;
|
|
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using UnityEngine;
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|
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|
|
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public class SlowlyDisappear : MonoBehaviour
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|
||||||
{
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public float disappearAfter;
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public Gradient colorCurve;
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protected float timeLeft;
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protected SpriteRenderer sprite;
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|
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protected float FractionLeft {
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get {
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|
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return timeLeft / disappearAfter;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start() {
|
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||||||
sprite = GetComponent<SpriteRenderer>();
|
|
||||||
timeLeft = disappearAfter;
|
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||||||
}
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||||||
|
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private void Update() {
|
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timeLeft -= Time.deltaTime;
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|
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if(sprite != null) {
|
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||||||
sprite.color = colorCurve.Evaluate(FractionLeft);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(timeLeft < 0) {
|
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||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -5,8 +5,15 @@ using UnityEngine;
|
||||||
public class SpawnOnMouseClick : MonoBehaviour
|
public class SpawnOnMouseClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Config")]
|
[Header("Config")]
|
||||||
public GameObject prefabToSpawn;
|
public GameController gameController;
|
||||||
public int mouseButton;
|
public int mouseButton;
|
||||||
|
public int spawnedTier;
|
||||||
|
public int spawnCount;
|
||||||
|
public float appliedForce;
|
||||||
|
|
||||||
|
protected void Awake() {
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||||
|
}
|
||||||
|
|
||||||
protected Vector3 GetWorldMousePosition() {
|
protected Vector3 GetWorldMousePosition() {
|
||||||
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
@ -16,7 +23,13 @@ public class SpawnOnMouseClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
if(Input.GetMouseButtonDown(mouseButton)) {
|
if(Input.GetMouseButtonDown(mouseButton)) {
|
||||||
Vector3 mousePosition = GetWorldMousePosition();
|
Vector3 mousePosition = GetWorldMousePosition();
|
||||||
GameObject instance = Instantiate(prefabToSpawn, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
|
for(int i = 0; i < spawnCount; i++) {
|
||||||
|
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
|
||||||
|
Particle particle = particleObject.GetComponent<Particle>();
|
||||||
|
particle.Tier = spawnedTier;
|
||||||
|
Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
|
||||||
|
particle.rigidbody.AddForce(direction * appliedForce);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: faa399bc56a554c49a541f76ee3d451d
|
guid: de8ebca9b50373849b55643860b11f99
|
||||||
PrefabImporter:
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
BIN
Assets/Fonts/F25BankPrinter.ttf
Normal file
BIN
Assets/Fonts/F25BankPrinter.ttf
Normal file
Binary file not shown.
23
Assets/Fonts/F25BankPrinter.ttf.meta
Normal file
23
Assets/Fonts/F25BankPrinter.ttf.meta
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16bf2f8238537fa49abe10854fc7799a
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontName: F25 Bank Printer
|
||||||
|
fontNames:
|
||||||
|
- F25 Bank Printer
|
||||||
|
fallbackFontReferences:
|
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91
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Loading…
Reference in a new issue