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Many changes again

This commit is contained in:
Steffo 2019-10-06 17:44:41 +02:00
parent d2df82d736
commit 26961cf36a
26 changed files with 817 additions and 285 deletions

View file

@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigBang : MonoBehaviour
{
public GameObject blackHolePrefab;
public GameObject particlePrefab;
public int particlesToSpawn;
void Start()
{
}
void Update()
{
}
}

View file

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Disappear : MonoBehaviour
{
public float timeLeft;
protected Particle particle;
public float FractionLeft {
get {
return timeLeft / particle.Duration;
}
}
protected void Awake() {
particle = GetComponent<Particle>();
}
private void Start() {
ResetTimer();
}
public void ResetTimer() {
timeLeft = particle.Duration;
}
private void Update() {
timeLeft -= Time.deltaTime;
if(timeLeft < 0) {
Destroy(this.gameObject);
}
}
}

View file

@ -1,5 +1,5 @@
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View file

@ -7,30 +7,29 @@ public class Emitter : MonoBehaviour
{
public float forceBase;
public float forceVariance;
protected int emittedParticles;
public float emissionPeriod;
public int emissionQuantity;
public string particlePrefabName;
protected GameObject particlePrefab;
protected Particle particle;
protected void Awake() {
particle = GetComponent<Particle>();
particlePrefab = (GameObject)Resources.Load(particlePrefabName);
}
protected void Start() {
emittedParticles = 0;
Invoke("Emit", 0.5f);
Invoke("Emit", emissionPeriod);
}
protected void Emit() {
Invoke("Emit", 0.5f);
if(particle.Tier < 1) return;
GameObject newObject = Instantiate(particlePrefab, transform.position, Quaternion.identity);
Invoke("Emit", emissionPeriod);
if(particle.Tier < 2) return;
for(int i = 0; i < emissionQuantity; i++) {
GameObject newObject = Instantiate(particle.ParticlePrefab, transform.position, Quaternion.identity);
Particle newParticle = newObject.GetComponent<Particle>();
newParticle.Tier = particle.Tier - 2;
Vector3 direction = new Vector3(Mathf.Cos(Mathf.PI * emittedParticles / 3), Mathf.Sin(Mathf.PI * emittedParticles / 3), 0).normalized;
Vector3 direction = new Vector3(Mathf.Cos(Mathf.PI * i * 2 / emissionQuantity), Mathf.Sin(Mathf.PI * i / emissionQuantity), 0).normalized;
float force = Mathf.Clamp(forceBase + ((Random.value - 0.5f) * forceVariance), 0f, float.PositiveInfinity);
newParticle.rigidbody.AddForce(direction * force);
}
}
}

View file

@ -5,10 +5,40 @@ using UnityEngine.Animations;
public class GameController : MonoBehaviour
{
[Header("Constants")]
public float gravitationConstant = 2;
public int particlesToMerge = 5;
public int scaleMultiplier = 3;
public int particleDurationPerTier = 5;
[Header("Big Bang")]
public int bigBangParticles;
public GameObject blackHolePrefab;
[Header("Particles")]
public GameObject particlePrefab;
public Gradient[] tierGradients;
public RuntimeAnimatorController[] tierAnimation;
[Header("Upgrades")]
public float[] upgradePushForce;
public float[] upgradePushRadius;
public float[] upgradeParticleCount;
[Header("Bought Upgrades")]
public int levelPush = 0;
public int levelClick = 0;
[Header("References")]
public SpawnOnMouseClick spawner;
public PushOnMouseClick pusher;
public CameraPan panner;
public MusicManager musicManager;
protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
pusher = Camera.main.GetComponent<PushOnMouseClick>();
panner = Camera.main.GetComponent<CameraPan>();
musicManager = GetComponent<MusicManager>();
}
}

View file

@ -10,6 +10,8 @@ public class Hue : MonoBehaviour
protected Particle particle;
protected Material material;
protected Color color;
protected void Awake() {
particle = GetComponent<Particle>();
material = new Material(Shader.Find("Custom/HSVRangeShader"));
@ -21,25 +23,23 @@ public class Hue : MonoBehaviour
}
set {
_possibleColors = value;
Color = _possibleColors.Evaluate(Random.value);
color = _possibleColors.Evaluate(Random.value);
}
}
protected Color Color {
get {
Vector4 hsva = material.GetVector("_HSVAAdjust");
return Color.HSVToRGB(hsva.x, hsva.y, hsva.z);
}
set {
Vector4 hsva = new Vector4(0, 0, 0, 0);
Color.RGBToHSV(value, out hsva.x, out _, out _);
public void RefreshColor() {
Vector4 hsva = new Vector4(0, 0, particle.disappear.FractionLeft - 1, 0);
Color.RGBToHSV(color, out hsva.x, out _, out _);
material.SetVector("_HSVAAdjust", hsva);
}
}
protected void Start() {
particle.mainRenderer.material = material;
particle.auraRenderer.material = material;
particle.detailsRenderer.material = material;
}
protected void Update() {
RefreshColor();
}
}

View file

@ -3,10 +3,6 @@ using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Gravitation))]
[RequireComponent(typeof(Emitter))]
public class Particle : MonoBehaviour {
protected int _tier = 0;
@ -22,6 +18,7 @@ public class Particle : MonoBehaviour {
public SpriteRenderer mainRenderer;
public SpriteRenderer auraRenderer;
public SpriteRenderer detailsRenderer;
public Disappear disappear;
public int Tier {
get {
@ -29,9 +26,10 @@ public class Particle : MonoBehaviour {
}
set {
_tier = value;
Scale *= gameController.scaleMultiplier;
Scale = Mathf.Pow(gameController.scaleMultiplier, _tier);
animator.runtimeAnimatorController = gameController.tierAnimation[_tier];
hue.PossibleColors = gameController.tierGradients[_tier];
disappear.ResetTimer();
}
}
@ -46,7 +44,19 @@ public class Particle : MonoBehaviour {
public float Mass {
get {
return Mathf.Pow(gameController.particlesToMerge, Tier);
return Mathf.Pow(gameController.particlesToMerge + 1, Tier);
}
}
public float Duration {
get {
return gameController.particleDurationPerTier * (Tier + 1);
}
}
public GameObject ParticlePrefab {
get {
return gameController.particlePrefab;
}
}
@ -63,6 +73,7 @@ public class Particle : MonoBehaviour {
detailsRenderer = transform.Find("Details").GetComponent<SpriteRenderer>();
hue = GetComponent<Hue>();
animator = GetComponent<Animator>();
disappear = GetComponent<Disappear>();
}
protected void Start() {

View file

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PushOnMouseClick : MonoBehaviour
{
[Header("Config")]
public int mouseButton;
public float pushForce;
public float pushRadius;
protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
void Update()
{
if(Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) {
float distance = Vector3.Distance(mousePosition, collider.transform.position);
Vector2 direction = (collider.transform.position - mousePosition).normalized;
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
}
}
}
}

View file

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View file

@ -1,34 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlowlyDisappear : MonoBehaviour
{
public float disappearAfter;
public Gradient colorCurve;
protected float timeLeft;
protected SpriteRenderer sprite;
protected float FractionLeft {
get {
return timeLeft / disappearAfter;
}
}
private void Start() {
sprite = GetComponent<SpriteRenderer>();
timeLeft = disappearAfter;
}
private void Update() {
timeLeft -= Time.deltaTime;
if(sprite != null) {
sprite.color = colorCurve.Evaluate(FractionLeft);
}
if(timeLeft < 0) {
Destroy(this.gameObject);
}
}
}

View file

@ -5,8 +5,15 @@ using UnityEngine;
public class SpawnOnMouseClick : MonoBehaviour
{
[Header("Config")]
public GameObject prefabToSpawn;
public GameController gameController;
public int mouseButton;
public int spawnedTier;
public int spawnCount;
public float appliedForce;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
@ -16,7 +23,13 @@ public class SpawnOnMouseClick : MonoBehaviour
{
if(Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
GameObject instance = Instantiate(prefabToSpawn, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
Particle particle = particleObject.GetComponent<Particle>();
particle.Tier = spawnedTier;
Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
particle.rigidbody.AddForce(direction * appliedForce);
}
}
}
}

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