From 3318b1b7690b00e9d6b60d75b6c8f33e73e39bee Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Mon, 7 Oct 2019 23:33:55 +0200 Subject: [PATCH] Done? --- Assets/Components/Tutorial.cs | 4 ++-- Assets/Scenes/Game.unity | 5 ----- ProjectSettings/ProjectSettings.asset | 2 +- README.md | 2 +- 4 files changed, 4 insertions(+), 9 deletions(-) diff --git a/Assets/Components/Tutorial.cs b/Assets/Components/Tutorial.cs index abdaa6e..9e3824f 100644 --- a/Assets/Components/Tutorial.cs +++ b/Assets/Components/Tutorial.cs @@ -18,7 +18,7 @@ public class Tutorial : MonoBehaviour { } public void Step2() { - gameController.messageBox.Write("Click outside the black hole to spawn a Particle!", Step3); + gameController.messageBox.Write("Click outside the Black Hole to spawn a Particle!", Step3); } public void Step3() { @@ -46,7 +46,7 @@ public class Tutorial : MonoBehaviour { } public void Step8() { - gameController.messageBox.Write("Grow the black hole the most you can!", Step9); + gameController.messageBox.Write("Grow the Black Hole the most you can!", Step9); } public void Step9() { diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 0726ea8..846c5a6 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -587,10 +587,5 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 4937878819460165300, guid: bf08d766b6e86cf4a8773489143ab2d5, - type: 3} - propertyPath: particleDurationConstant - value: 10 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: bf08d766b6e86cf4a8773489143ab2d5, type: 3} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 4936758..60f71b4 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -16,7 +16,7 @@ PlayerSettings: productName: LD45 defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} - m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} + m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1} m_ShowUnitySplashScreen: 1 m_ShowUnitySplashLogo: 1 m_SplashScreenOverlayOpacity: 1 diff --git a/README.md b/README.md index e1990ca..d1997b6 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ _A colorful incremental game_ Welcome to Gravity Fusion, the best physics simulator in the galaxy! Well... Maybe not the best in the Milky Way, but the best in _your_ galaxy! -In Gravity Fusion you'll create your own galaxy, starting from the black hole at the center and then slowly adding Particles around it! +In Gravity Fusion you'll create your own galaxy, starting from the Black Hole at the center and then slowly adding Particles around it! All Particles are affected by the [Law of Universal Gravitation](https://en.wikipedia.org/wiki/Newton's_law_of_universal_gravitation), and so they attract each other, and are attracted towards the black hole.