mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-25 01:34:18 +00:00
Commit everything before the big bang
This commit is contained in:
parent
9cccfe8d1d
commit
6e8636e288
21 changed files with 605 additions and 42 deletions
|
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@ -27,7 +52,7 @@ AnimationClip:
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path: Aura
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@ -46,6 +71,13 @@ AnimationClip:
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genericBindings:
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script: {fileID: 0}
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@ -69,14 +101,14 @@ AnimationClip:
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isPPtrCurve: 1
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isPPtrCurve: 1
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pptrCurveMapping:
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pptrCurveMapping:
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m_AdditiveReferencePoseClip: {fileID: 0}
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@ -91,8 +123,122 @@ AnimationClip:
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serializedVersion: 2
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m_Curve:
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inWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Aura
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- curve:
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serializedVersion: 2
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m_Curve:
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attribute: localEulerAnglesRaw.y
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path: Aura
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attribute: localEulerAnglesRaw.z
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path: Aura
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m_PostInfinity: 2
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attribute: m_LocalEulerAngles.x
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path: Aura
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: Aura
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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attribute: m_LocalEulerAngles.z
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path: Aura
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classID: 4
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script: {fileID: 0}
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m_Events: []
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m_Events: []
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@ -11,7 +11,7 @@ AnimatorStateMachine:
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m_ChildStates:
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m_ChildStates:
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- serializedVersion: 1
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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18
Assets/Components/BigBang.cs
Normal file
18
Assets/Components/BigBang.cs
Normal file
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BigBang : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Components/BigBang.cs.meta
Normal file
11
Assets/Components/BigBang.cs.meta
Normal file
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -68,6 +68,9 @@ public class GameController : MonoBehaviour
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public int maxTierPresent;
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public int maxTierPresent;
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[Header("References")]
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[Header("References")]
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[HideInInspector]
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public UpgradePanel upgradePanel;
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[HideInInspector]
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[HideInInspector]
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public SpawnOnMouseClick spawner;
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public SpawnOnMouseClick spawner;
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@ -86,8 +89,6 @@ public class GameController : MonoBehaviour
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[HideInInspector]
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[HideInInspector]
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public BlackHole blackHole;
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public BlackHole blackHole;
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[HideInInspector]
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public GameObject upgradePanel;
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protected void Awake() {
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protected void Awake() {
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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simulatedObjects = new List<Gravitation>();
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simulatedObjects = new List<Gravitation>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel");
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upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
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}
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}
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protected void Start() {
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protected void Start() {
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animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
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animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
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hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
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hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
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gameController.CheckNewMaxTier(_tier);
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gameController.CheckNewMaxTier(_tier);
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mainRenderer.rendererPriority = _tier;
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auraRenderer.rendererPriority = _tier;
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detailsRenderer.rendererPriority = _tier;
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disappear.ResetTimer();
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disappear.ResetTimer();
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}
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}
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}
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}
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@ -20,13 +20,13 @@ public class PushOnMouseClick : MonoBehaviour
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protected void Update()
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protected void Update()
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{
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{
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if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) {
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if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButton(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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Vector3 mousePosition = GetWorldMousePosition();
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Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
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Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
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foreach(Collider2D collider in affected) {
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foreach(Collider2D collider in affected) {
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float distance = Vector3.Distance(mousePosition, collider.transform.position);
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float distance = Vector3.Distance(mousePosition, collider.transform.position);
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Vector2 direction = (collider.transform.position - mousePosition).normalized;
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Vector2 direction = (collider.transform.position - mousePosition).normalized;
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collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2));
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collider.attachedRigidbody?.AddForce(direction * pushForce / distance);
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}
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}
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}
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}
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}
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}
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void Update()
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void Update()
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{
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{
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if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
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if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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Vector3 mousePosition = GetWorldMousePosition();
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for(int i = 0; i < spawnCount; i++) {
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for(int i = 0; i < spawnCount; i++) {
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GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
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GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
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7
Assets/Components/UpgradePanel.cs
Normal file
7
Assets/Components/UpgradePanel.cs
Normal file
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@ -0,0 +1,7 @@
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using UnityEngine;
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public class UpgradePanel : MonoBehaviour {
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public void Start() {
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gameObject.SetActive(false);
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}
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}
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11
Assets/Components/UpgradePanel.cs.meta
Normal file
11
Assets/Components/UpgradePanel.cs.meta
Normal file
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BIN
Assets/Media/unity_icon.png
Normal file
BIN
Assets/Media/unity_icon.png
Normal file
Binary file not shown.
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91
Assets/Media/unity_icon.png.meta
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Assets/Media/unity_icon.png.meta
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115
Assets/Sprites/6_Vento_Aureo.png.meta
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115
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@ -113,9 +113,9 @@ PlayerSettings:
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|
Loading…
Reference in a new issue