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Commit everything before the big bang

This commit is contained in:
Steffo 2019-10-07 16:23:15 +02:00
parent 9cccfe8d1d
commit 6e8636e288
21 changed files with 605 additions and 42 deletions

View file

@ -13,7 +13,32 @@ AnimationClip:
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m_RotationOrder: 4
path: Aura
m_PositionCurves: [] m_PositionCurves: []
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
@ -27,7 +52,7 @@ AnimationClip:
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:
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attribute: m_Sprite attribute: m_Sprite
path: Aura path: Aura
classID: 212 classID: 212
@ -46,6 +71,13 @@ AnimationClip:
m_Extent: {x: 0, y: 0, z: 0} m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant: m_ClipBindingConstant:
genericBindings: genericBindings:
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isPPtrCurve: 0
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@ -69,14 +101,14 @@ AnimationClip:
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pptrCurveMapping: pptrCurveMapping:
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- {fileID: 0} - {fileID: 0}
m_AnimationClipSettings: m_AnimationClipSettings:
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m_StopTime: 0.016666668 m_StopTime: 30
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m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
@ -91,8 +123,122 @@ AnimationClip:
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View file

@ -11,7 +11,7 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
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m_Position: {x: 200, y: 0, z: 0} m_Position: {x: 240, y: 80, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []

View file

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigBang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View file

@ -0,0 +1,11 @@
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View file

@ -68,6 +68,9 @@ public class GameController : MonoBehaviour
public int maxTierPresent; public int maxTierPresent;
[Header("References")] [Header("References")]
[HideInInspector]
public UpgradePanel upgradePanel;
[HideInInspector] [HideInInspector]
public SpawnOnMouseClick spawner; public SpawnOnMouseClick spawner;
@ -86,8 +89,6 @@ public class GameController : MonoBehaviour
[HideInInspector] [HideInInspector]
public BlackHole blackHole; public BlackHole blackHole;
[HideInInspector]
public GameObject upgradePanel;
protected void Awake() { protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>(); spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
@ -97,7 +98,7 @@ public class GameController : MonoBehaviour
simulatedObjects = new List<Gravitation>(); simulatedObjects = new List<Gravitation>();
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>(); canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>(); blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel"); upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
} }
protected void Start() { protected void Start() {

View file

@ -43,6 +43,9 @@ public class Particle : MonoBehaviour {
animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length]; animator.runtimeAnimatorController = gameController.tierAnimation[_tier % gameController.tierAnimation.Length];
hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length]; hue.PossibleColors = gameController.tierGradients[_tier % gameController.tierGradients.Length];
gameController.CheckNewMaxTier(_tier); gameController.CheckNewMaxTier(_tier);
mainRenderer.rendererPriority = _tier;
auraRenderer.rendererPriority = _tier;
detailsRenderer.rendererPriority = _tier;
disappear.ResetTimer(); disappear.ResetTimer();
} }
} }

View file

@ -20,13 +20,13 @@ public class PushOnMouseClick : MonoBehaviour
protected void Update() protected void Update()
{ {
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) { if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButton(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition(); Vector3 mousePosition = GetWorldMousePosition();
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius); Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
foreach(Collider2D collider in affected) { foreach(Collider2D collider in affected) {
float distance = Vector3.Distance(mousePosition, collider.transform.position); float distance = Vector3.Distance(mousePosition, collider.transform.position);
Vector2 direction = (collider.transform.position - mousePosition).normalized; Vector2 direction = (collider.transform.position - mousePosition).normalized;
collider.attachedRigidbody?.AddForce(direction * pushForce / Mathf.Pow(distance, 2)); collider.attachedRigidbody?.AddForce(direction * pushForce / distance);
} }
} }
} }

View file

@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour
void Update() void Update()
{ {
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) { if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition(); Vector3 mousePosition = GetWorldMousePosition();
for(int i = 0; i < spawnCount; i++) { for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity); GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);

View file

@ -0,0 +1,7 @@
using UnityEngine;
public class UpgradePanel : MonoBehaviour {
public void Start() {
gameObject.SetActive(false);
}
}

View file

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@ -304,7 +304,8 @@ MonoBehaviour:
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scaleMultiplier: 3 scaleMultiplier: 3
particleDurationConstant: 5 particleDurationConstant: 5
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@ -486,10 +487,10 @@ MonoBehaviour:
upgradePushForce: upgradePushForce:
- 0 - 0
- 100 - 100
- 1000 - 500
- 2500
- 5000
- 10000 - 10000
- 100000
- 1000000
upgradePushRadius: upgradePushRadius:
- 0 - 0
- 3 - 3
@ -504,13 +505,13 @@ MonoBehaviour:
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@ -63,7 +63,7 @@ Camera:
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field of view: 60 field of view: 60
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orthographic size: 5 orthographic size: 8
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@ -972,6 +972,7 @@ GameObject:
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m_Layer: 5 m_Layer: 5
m_Name: Upgrades m_Name: Upgrades
m_TagString: UpgradePanel m_TagString: UpgradePanel
@ -1039,7 +1040,19 @@ MonoBehaviour:
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@ -599,11 +599,6 @@ PrefabInstance:
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