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mirror of https://github.com/Steffo99/gravity-fusion.git synced 2024-11-24 17:24:19 +00:00
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Steffo 2019-10-07 17:50:34 +02:00
parent f907e3570f
commit 6f413af0b6
24 changed files with 1008 additions and 599 deletions

View file

@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BigBang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -6,6 +6,9 @@ using UnityEngine;
[RequireComponent(typeof(Collider2D))]
public class BlackHole : MonoBehaviour
{
[BeforeStart]
public float startingMass;
[AfterStart]
public float spentMass;
public float Mass {
@ -43,7 +46,7 @@ public class BlackHole : MonoBehaviour
}
protected void Start() {
Mass = 50;
Mass = startingMass;
spentMass = 0;
}

View file

@ -9,6 +9,12 @@ public class CameraPan : MonoBehaviour
protected Vector3? lastMousePosition;
protected GameController gameController;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start() {
lastMousePosition = null;
}
@ -26,7 +32,11 @@ public class CameraPan : MonoBehaviour
}
lastMousePosition = currentMousePosition;
if(Input.GetAxisRaw("ResetCamera") > 0) {
Camera.main.transform.position = new Vector3(0, 0, Camera.main.transform.position.z);
if(gameController.blackHole != null) {
Camera.main.transform.position = new Vector3(gameController.blackHole.transform.position.x,
gameController.blackHole.transform.position.y,
Camera.main.transform.position.z);
}
}
}
}

View file

@ -62,9 +62,7 @@ public class GameController : MonoBehaviour
}
[Header("Simulation Status")]
[HideInInspector]
public List<Gravitation> simulatedObjects;
[HideInInspector]
public int maxTierPresent;
[Header("References")]
@ -89,7 +87,6 @@ public class GameController : MonoBehaviour
[HideInInspector]
public BlackHole blackHole;
protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
pusher = Camera.main.GetComponent<PushOnMouseClick>();
@ -97,7 +94,6 @@ public class GameController : MonoBehaviour
musicManager = GetComponent<MusicManager>();
simulatedObjects = new List<Gravitation>();
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
}

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View file

@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
@ -8,9 +8,6 @@ public class Gravitation : MonoBehaviour
{
public bool isStatic;
[HideInInspector]
public int positionInList;
protected new Rigidbody2D rigidbody;
protected GameController gameController;
@ -38,7 +35,6 @@ public class Gravitation : MonoBehaviour
}
private void OnEnable() {
positionInList = SimulatedObjects.Count;
SimulatedObjects.Add(this);
}
@ -46,15 +42,11 @@ public class Gravitation : MonoBehaviour
SimulatedObjects.Remove(this);
}
private void Start()
{
}
// O(n²)
private void FixedUpdate()
{
foreach(Gravitation other in SimulatedObjects.Skip<Gravitation>(positionInList + 1)) {
if(other.positionInList <= this.positionInList) continue;
int positionInList = SimulatedObjects.IndexOf(this);
foreach(Gravitation other in SimulatedObjects.Skip(positionInList)) {
float distance = Vector3.Distance(this.transform.position, other.transform.position);
float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity);
Vector3 direction = (other.transform.position - this.transform.position).normalized;

View file

@ -7,7 +7,9 @@ public class Merger : MonoBehaviour
{
public float mergeAfterSeconds;
protected bool mergeEnabled;
[HideInInspector]
public bool mergeEnabled;
protected List<Merger> mergeCandidates;
[HideInInspector]
@ -65,6 +67,11 @@ public class Merger : MonoBehaviour
}
protected void DoMerge() {
if(particle.gameController.blackHole == null) {
particle.gameController.blackHole = Instantiate(particle.gameController.blackHolePrefab, transform.position, Quaternion.identity).GetComponent<BlackHole>();
Destroy(this.gameObject);
return;
}
particle.Tier += 1;
foreach(Merger merged in mergeCandidates.ToArray()) {
if(merged == null) continue;

View file

@ -31,7 +31,15 @@ public class MusicManager : MonoBehaviour
neverStarted = true;
}
protected GameController gameController;
protected void Awake() {
gameController = GetComponent<GameController>();
}
public void UpdateLayers(int maxTier) {
if(gameController.blackHole == null) return;
if(maxTier == -1) {
baseLayerTargetVolume = 1f;
}

View file

@ -20,7 +20,7 @@ public class SpawnOnMouseClick : MonoBehaviour
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
void Update()
protected void Update()
{
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();

View file

@ -16,6 +16,7 @@ public class TextFromBlackHoleMass : MonoBehaviour
protected void Update()
{
if(gameController.blackHole == null) return;
text.text = gameController.blackHole.Mass.ToString("0");
}
}

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# LD45
# ![](/Assets/Media/github_icon.png) LD45
A Ludum Dare 45 Project