From 820f132f8b08699c56efce4768f28f1a068f6bd7 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Mon, 7 Oct 2019 00:21:35 +0200 Subject: [PATCH] I'd call this Version 0.3 --- Assets/Components/BlackHole.cs | 12 + Assets/Components/Disappear.cs | 2 +- Assets/Components/GameController.cs | 51 +- Assets/Components/Particle.cs | 6 - Assets/Components/TextFromBlackHoleMass.cs | 1 + Assets/Components/TextFromCost.cs | 22 + Assets/Components/TextFromCost.cs.meta | 11 + .../TextFromUnspentBlackHoleMass.cs | 21 + .../TextFromUnspentBlackHoleMass.cs.meta | 11 + Assets/Components/UpgradeButton.cs | 92 + Assets/Components/UpgradeButton.cs.meta | 11 + Assets/Prefabs/EventSystem.prefab | 68 + Assets/Prefabs/EventSystem.prefab.meta | 7 + Assets/Prefabs/GameController.prefab | 29 +- Assets/Prefabs/Mass.prefab | 173 + Assets/Prefabs/Mass.prefab.meta | 7 + Assets/Prefabs/Particle.prefab | 4 +- Assets/Prefabs/Upgrade Button.prefab | 154 + Assets/Prefabs/Upgrade Button.prefab.meta | 7 + Assets/Prefabs/Upgrades.prefab | 3145 +++++++++++++++++ Assets/Prefabs/Upgrades.prefab.meta | 7 + Assets/Scenes/Game.unity | 2856 ++++++++++++++- Assets/Sprites/Button_State_1.png.meta | 32 +- Assets/Sprites/Button_State_2.png.meta | 32 +- Assets/Sprites/Button_State_3.png.meta | 32 +- Assets/Sprites/Button_State_4.png | Bin 0 -> 9899 bytes Assets/Sprites/Button_State_4.png.meta | 115 + ProjectSettings/InputManager.asset | 64 + ProjectSettings/ProjectSettings.asset | 2 +- ProjectSettings/TagManager.asset | 1 + 30 files changed, 6784 insertions(+), 191 deletions(-) create mode 100644 Assets/Components/TextFromCost.cs create mode 100644 Assets/Components/TextFromCost.cs.meta create mode 100644 Assets/Components/TextFromUnspentBlackHoleMass.cs create mode 100644 Assets/Components/TextFromUnspentBlackHoleMass.cs.meta create mode 100644 Assets/Components/UpgradeButton.cs create mode 100644 Assets/Components/UpgradeButton.cs.meta create mode 100644 Assets/Prefabs/EventSystem.prefab create mode 100644 Assets/Prefabs/EventSystem.prefab.meta create mode 100644 Assets/Prefabs/Mass.prefab create mode 100644 Assets/Prefabs/Mass.prefab.meta create mode 100644 Assets/Prefabs/Upgrade Button.prefab create mode 100644 Assets/Prefabs/Upgrade Button.prefab.meta create mode 100644 Assets/Prefabs/Upgrades.prefab create mode 100644 Assets/Prefabs/Upgrades.prefab.meta create mode 100644 Assets/Sprites/Button_State_4.png create mode 100644 Assets/Sprites/Button_State_4.png.meta diff --git a/Assets/Components/BlackHole.cs b/Assets/Components/BlackHole.cs index 2fb53b7..b24cef0 100644 --- a/Assets/Components/BlackHole.cs +++ b/Assets/Components/BlackHole.cs @@ -6,6 +6,8 @@ using UnityEngine; [RequireComponent(typeof(Collider2D))] public class BlackHole : MonoBehaviour { + protected float spentMass; + public float Mass { get { return rigidbody.mass; @@ -16,6 +18,15 @@ public class BlackHole : MonoBehaviour } } + public float UnspentMass { + get { + return rigidbody.mass - spentMass; + } + set { + spentMass = rigidbody.mass - value; + } + } + public float Scale { get { return transform.localScale.x; @@ -33,6 +44,7 @@ public class BlackHole : MonoBehaviour protected void Start() { Mass = 50; + spentMass = 0; } protected void OnTriggerEnter2D(Collider2D other) { diff --git a/Assets/Components/Disappear.cs b/Assets/Components/Disappear.cs index 81dee9a..7e3b81f 100644 --- a/Assets/Components/Disappear.cs +++ b/Assets/Components/Disappear.cs @@ -20,7 +20,7 @@ public class Disappear : MonoBehaviour } protected void Update() { - health -= Mathf.Pow(5, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime; + health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime; if(health < 0) { Destroy(this.gameObject); diff --git a/Assets/Components/GameController.cs b/Assets/Components/GameController.cs index fc01362..2490cab 100644 --- a/Assets/Components/GameController.cs +++ b/Assets/Components/GameController.cs @@ -9,11 +9,11 @@ public class GameController : MonoBehaviour public float gravitationConstant = 2; public int particlesToMerge = 5; public int scaleMultiplier = 3; - public int particleDurationPerTier = 5; + public int particleDurationConstant = 5; - [Header("Big Bang")] - public int bigBangParticles; + [Header("Black Hole")] public GameObject blackHolePrefab; + public BlackHole blackHole; [Header("Particles")] public GameObject particlePrefab; @@ -25,17 +25,51 @@ public class GameController : MonoBehaviour [Header("Upgrades")] public float[] upgradePushForce; public float[] upgradePushRadius; - public float[] upgradeParticleCount; + public int[] upgradeParticleCount; + public int[] upgradeParticleTiers; [Header("Bought Upgrades")] - public int levelPush = 0; - public int levelClick = 0; + public int _levelAntig = 0; + public int _levelMatter = 0; + public int _levelFission = 0; + + public int LevelAntig { + get { + return _levelAntig; + } + set { + _levelAntig = value; + pusher.pushForce = upgradePushForce[_levelAntig]; + pusher.pushRadius = upgradePushRadius[_levelAntig]; + } + } + + public int LevelMatter { + get { + return _levelMatter; + } + set { + _levelMatter = value; + spawner.spawnedTier = upgradeParticleTiers[_levelMatter]; + } + } + + public int LevelFission { + get { + return _levelFission; + } + set { + _levelFission = value; + spawner.spawnCount = upgradeParticleCount[_levelFission]; + } + } [Header("References")] public SpawnOnMouseClick spawner; public PushOnMouseClick pusher; public CameraPan panner; public MusicManager musicManager; + public Canvas canvas; protected void Awake() { spawner = Camera.main.GetComponent(); @@ -43,10 +77,15 @@ public class GameController : MonoBehaviour panner = Camera.main.GetComponent(); musicManager = GetComponent(); simulatedObjects = new List(); + blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent(); + canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent(); } protected void Start() { maxTierPresent = -1; + LevelAntig = 0; + LevelFission = 0; + LevelMatter = 0; } public void CheckNewMaxTier(int tier) { diff --git a/Assets/Components/Particle.cs b/Assets/Components/Particle.cs index b64b204..933b00d 100644 --- a/Assets/Components/Particle.cs +++ b/Assets/Components/Particle.cs @@ -49,12 +49,6 @@ public class Particle : MonoBehaviour { } } - public float Duration { - get { - return gameController.particleDurationPerTier * (Tier + 1); - } - } - public GameObject ParticlePrefab { get { return gameController.particlePrefab; diff --git a/Assets/Components/TextFromBlackHoleMass.cs b/Assets/Components/TextFromBlackHoleMass.cs index 1be52a0..ac00658 100644 --- a/Assets/Components/TextFromBlackHoleMass.cs +++ b/Assets/Components/TextFromBlackHoleMass.cs @@ -11,6 +11,7 @@ public class TextFromBlackHoleMass : MonoBehaviour protected void Awake() { text = GetComponent(); + blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent(); } protected void Update() diff --git a/Assets/Components/TextFromCost.cs b/Assets/Components/TextFromCost.cs new file mode 100644 index 0000000..70a03a1 --- /dev/null +++ b/Assets/Components/TextFromCost.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TextFromCost : MonoBehaviour +{ + protected Text text; + + protected void Awake() { + text = GetComponent(); + } + + public void DisplayCost(float cost) { + if(cost > 0) { + text.text = cost.ToString("0"); + } + else { + text.text = ""; + } + } +} diff --git a/Assets/Components/TextFromCost.cs.meta b/Assets/Components/TextFromCost.cs.meta new file mode 100644 index 0000000..7d4fa6c --- /dev/null +++ b/Assets/Components/TextFromCost.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 432e89ec84c8b9440ab49c5b48484993 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Components/TextFromUnspentBlackHoleMass.cs b/Assets/Components/TextFromUnspentBlackHoleMass.cs new file mode 100644 index 0000000..d35b6cd --- /dev/null +++ b/Assets/Components/TextFromUnspentBlackHoleMass.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + + +public class TextFromUnspentBlackHoleMass : MonoBehaviour +{ + protected Text text; + public BlackHole blackHole; + + protected void Awake() { + text = GetComponent(); + blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent(); + } + + protected void Update() + { + text.text = blackHole.UnspentMass.ToString("0"); + } +} diff --git a/Assets/Components/TextFromUnspentBlackHoleMass.cs.meta b/Assets/Components/TextFromUnspentBlackHoleMass.cs.meta new file mode 100644 index 0000000..046e746 --- /dev/null +++ b/Assets/Components/TextFromUnspentBlackHoleMass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2e88c8ce76416bd43959fc254130d130 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Components/UpgradeButton.cs b/Assets/Components/UpgradeButton.cs new file mode 100644 index 0000000..443e317 --- /dev/null +++ b/Assets/Components/UpgradeButton.cs @@ -0,0 +1,92 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +[Serializable] +public enum UpgradeType { + ANTIG, MATTER, FISSION +} + +public class UpgradeButton : MonoBehaviour +{ + public int cost; + public int level; + public UpgradeType type; + + public Sprite cantBuySprite; + public Sprite canBuySprite; + public Sprite hoveredSprite; + public Sprite boughtSprite; + + protected bool CanBeBought { + get { + return gameController.blackHole.UnspentMass >= cost; + } + } + + protected bool HasBeenBought { + get { + switch(type) { + case UpgradeType.ANTIG: return gameController.LevelAntig >= level; + case UpgradeType.MATTER: return gameController.LevelMatter >= level; + case UpgradeType.FISSION: return gameController.LevelFission >= level; + } + //ok c# + return false; + } + } + + protected GameController gameController; + protected Image image; + + protected void Awake() { + gameController = GameObject.Find("GameController").GetComponent(); + image = GetComponent(); + } + + protected void Start() { + RefreshUpgrades(); + } + + public void OnPointerEnter() { + if(!HasBeenBought && CanBeBought) { + image.sprite = hoveredSprite; + gameController.canvas.BroadcastMessage("DisplayCost", cost); + } + } + + public void OnPointerExit() { + if(!HasBeenBought && CanBeBought) { + image.sprite = canBuySprite; + gameController.canvas.BroadcastMessage("DisplayCost", -1f); + } + 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UIVertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: UIHorizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: UISubmit + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: enter + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: UICancel + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: backspace + altNegativeButton: + altPositiveButton: escape + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index cde4771..e334337 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -118,7 +118,7 @@ PlayerSettings: 16:10: 0 16:9: 1 Others: 0 - bundleVersion: 0.2 + bundleVersion: 0.3 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 2f72dc3..2254fb2 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - Particle - BlackHole + - Canvas layers: - Default - TransparentFX