diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0a046de --- /dev/null +++ b/.gitignore @@ -0,0 +1,59 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Mm]emoryCaptures/ + +# Never ignore Asset meta data +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + 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https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html +using UnityEngine; +using UnityEditor; + +[CustomPropertyDrawer(typeof(AfterStart))] +public class AfterStartAttributeDrawer : PropertyDrawer +{ + // Necessary since some properties tend to collapse smaller than their content + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUI.GetPropertyHeight(property, label, true); + } + + // Draw a disabled property field + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + GUI.enabled = Application.isPlaying; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } +} + +public class AfterStart : PropertyAttribute {} diff --git a/Assets/Editor/AfterStart.cs.meta b/Assets/Editor/AfterStart.cs.meta new file mode 100644 index 0000000..d25ef57 --- /dev/null +++ b/Assets/Editor/AfterStart.cs.meta @@ -0,0 +1,11 @@ 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position, SerializedProperty property, GUIContent label) + { + GUI.enabled = !Application.isPlaying; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } +} + +public class BeforeStart : PropertyAttribute {} diff --git a/Assets/Editor/BeforeStart.cs.meta b/Assets/Editor/BeforeStart.cs.meta new file mode 100644 index 0000000..6ff2567 --- /dev/null +++ b/Assets/Editor/BeforeStart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de6a180c8ef2dbd44ae2fd0f7a040623 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Media.meta b/Assets/Media.meta new file mode 100644 index 0000000..19f17f9 --- /dev/null +++ b/Assets/Media.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7d8adf3b4b4b6254f9a7dddc0a6b7fc6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + 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file diff --git a/README.md b/README.md index 44eaba8..e1d5ffa 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,3 @@ # LD45 + A Ludum Dare 45 Project