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Everything seems to be working!

This commit is contained in:
Steffo 2019-10-05 20:41:07 +02:00
parent 1f86bb26fd
commit 8e65f4f948
25 changed files with 382 additions and 276 deletions

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@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
public class BlackHole : MonoBehaviour
{
public float Mass {
get {
return rigidbody.mass;
}
set {
rigidbody.mass = value;
Scale = Mass / Mathf.Pow(Mathf.PI, 2);
}
}
public float Scale {
get {
return transform.localScale.x;
}
set {
transform.localScale = new Vector3(value, value, 1);
}
}
protected new Rigidbody2D rigidbody;
protected void Awake() {
rigidbody = GetComponent<Rigidbody2D>();
}
protected void Start() {
Mass = 50;
}
protected void OnTriggerEnter2D(Collider2D other) {
Particle otherParticle = other.GetComponent<Particle>();
if(otherParticle != null) {
Mass += otherParticle.Mass;
Destroy(otherParticle.gameObject);
}
}
}

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@ -1,5 +1,5 @@
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@ -3,12 +3,11 @@ using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class PanWithMMB : MonoBehaviour
public class CameraPan : MonoBehaviour
{
[Header("References")]
protected new Camera camera;
public string axisName;
[Header("Internals")]
protected new Camera camera;
protected Vector3? lastMousePosition;
private void Start() {
@ -17,9 +16,9 @@ public class PanWithMMB : MonoBehaviour
}
private void Update() {
bool mmbIsPressed = Input.GetMouseButton(2);
bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
Vector3? currentMousePosition = null;
if(mmbIsPressed) {
if(panIsPressed) {
currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
if(lastMousePosition.HasValue) {
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;

View file

@ -4,6 +4,7 @@ using UnityEngine;
public class GameController : MonoBehaviour
{
[Header("Global Variables")]
public float gravitationConstant;
public float gravitationConstant = 2;
public int particlesToMerge = 5;
public int scaleMultiplier = 3;
}

View file

@ -5,6 +5,9 @@ using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class Gravitation : MonoBehaviour
{
[Header("Config")]
public bool isStatic;
[Header("Forces")]
protected Vector3 appliedForce;
@ -16,15 +19,21 @@ public class Gravitation : MonoBehaviour
protected new Rigidbody2D rigidbody;
protected GameController gameController;
protected float mass {
public float Mass {
get {
return rigidbody.mass;
}
set {
rigidbody.mass = value;
}
public float GravitationConstant {
get {
return gameController.gravitationConstant;
}
}
private void Awake() {
rigidbody = GetComponent<Rigidbody2D>();
gameController = GameObject.Find("GameController").GetComponent<GameController>();
}
private void OnEnable() {
@ -41,8 +50,6 @@ public class Gravitation : MonoBehaviour
private void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
gameController = GameObject.Find("GameController").GetComponent<GameController>();
appliedForce = new Vector3(0f, 0f, 0f);
}
@ -52,12 +59,11 @@ public class Gravitation : MonoBehaviour
foreach(Gravitation other in simulatedObjects) {
if(other.positionInList <= this.positionInList) continue;
float distance = Vector3.Distance(this.transform.position, other.transform.position);
float force = gameController.gravitationConstant * this.mass * other.mass / Mathf.Pow(distance, 2);
float force = GravitationConstant * this.Mass * other.Mass / Mathf.Pow(distance, 2);
Vector3 direction = (other.transform.position - this.transform.position).normalized;
this.appliedForce += direction * force;
other.appliedForce -= direction * force;
if(!this.isStatic) rigidbody.AddForce(direction * force);
if(!other.isStatic) other.rigidbody.AddForce(-direction * force);
}
rigidbody.AddForce(appliedForce);
appliedForce = new Vector3(0, 0, 0);
}
}

View file

@ -1,65 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CircleCollider2D))]
public class Merge : MonoBehaviour
{
[Header("Config")]
public GameObject mergeIntoPrefab;
public bool setMergedMassFromTotal;
[Header("References")]
protected new CircleCollider2D collider;
[Header("Internals")]
protected List<Merge> mergeables;
private void Start()
{
collider = GetComponent<CircleCollider2D>();
mergeables = new List<Merge>();
mergeables.Add(this);
}
private void OnTriggerEnter2D(Collider2D other) {
Merge otherMerge = other.GetComponent<Merge>();
if(otherMerge != null) {
mergeables.Add(otherMerge);
if(CanMerge()) DoMerge();
}
}
private void OnTriggerExit2D(Collider2D other) {
Merge otherMerge = other.GetComponent<Merge>();
if(otherMerge != null) {
mergeables.Remove(otherMerge);
}
}
protected bool CanMerge() {
return mergeables.Count >= 5;
}
protected void DoMerge() {
GameObject mergeResult = Instantiate(mergeIntoPrefab, transform.position, Quaternion.identity);
MergedInfo mergedInfo = mergeResult.AddComponent<MergedInfo>();
mergedInfo.mergedCount = mergeables.Count;
foreach(Merge merged in mergeables.ToArray()) {
Rigidbody2D mergedBody = merged.GetComponentInParent<Rigidbody2D>();
if(mergedBody != null) {
mergedInfo.mergedMass += mergedBody.mass;
}
Destroy(merged.transform.parent.gameObject);
}
if(setMergedMassFromTotal) {
Rigidbody2D mergeRigidbody = mergeResult.GetComponent<Rigidbody2D>();
if(mergeRigidbody != null) {
mergeRigidbody.useAutoMass = false;
mergeRigidbody.mass = mergedInfo.mergedMass;
}
}
}
}

View file

@ -1,9 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MergedInfo : MonoBehaviour
{
public int mergedCount;
public float mergedMass;
}

View file

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CircleCollider2D))]
public class Merger : MonoBehaviour
{
public Particle particle;
protected List<Merger> mergeCandidates;
protected Collider2D Collider {
get {
return particle.mergeCollider;
}
}
protected int ParticlesToMerge {
get {
return particle.gameController.particlesToMerge;
}
}
protected void Awake() {
particle = GetComponentInParent<Particle>();
}
protected void Start() {
mergeCandidates = new List<Merger>();
}
private void OnTriggerEnter2D(Collider2D other) {
Merger otherMerger = other.GetComponent<Merger>();
if(otherMerger == null) return;
Particle otherParticle = otherMerger.particle;
if(this.particle.Tier != otherParticle.Tier) return;
mergeCandidates.Add(otherMerger);
if(CanMerge()) DoMerge();
}
private void OnTriggerExit2D(Collider2D other) {
Merger otherMerger = other.GetComponent<Merger>();
if(otherMerger == null) return;
mergeCandidates.Remove(otherMerger);
}
protected bool CanMerge() {
return mergeCandidates.Count >= ParticlesToMerge;
}
protected void DoMerge() {
particle.Tier += 1;
foreach(Merger merged in mergeCandidates.ToArray()) {
Destroy(merged.particle.gameObject);
}
}
}

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@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Gravitation))]
public class Particle : MonoBehaviour {
protected int _tier = 0;
public new Rigidbody2D rigidbody;
public Gravitation gravitation;
public GameController gameController;
public Merger merger;
public Collider2D particleCollider;
public Collider2D mergeCollider;
public int Tier {
get {
return _tier;
}
set {
_tier += 1;
Scale *= gameController.scaleMultiplier;
}
}
public float Scale {
get {
return transform.localScale.x;
}
set {
transform.localScale = new Vector3(value, value, 1);
}
}
public float Mass {
get {
return Mathf.Pow(gameController.particlesToMerge, Tier);
}
}
protected void Awake() {
rigidbody = GetComponent<Rigidbody2D>();
gravitation = GetComponent<Gravitation>();
gameController = GameObject.Find("GameController").GetComponent<GameController>();
merger = GetComponentInChildren<Merger>();
particleCollider = GetComponent<Collider2D>();
mergeCollider = merger.GetComponent<Collider2D>();
}
}

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View file

@ -5,11 +5,9 @@ using UnityEngine;
[RequireComponent(typeof(Camera))]
public class ZoomWithScrollWheel : MonoBehaviour
{
[Header("Config")]
public float zoomMultiplier;
public string zoomAxisName;
[Header("References")]
protected new Camera camera;
void Start()
@ -19,7 +17,7 @@ public class ZoomWithScrollWheel : MonoBehaviour
void Update()
{
float mouseWheel = Input.GetAxis(zoomAxisName);
float mouseWheel = Input.GetAxisRaw(zoomAxisName);
if(mouseWheel != 0) {
camera.orthographicSize = Mathf.Clamp(camera.orthographicSize - mouseWheel * zoomMultiplier, 0, float.PositiveInfinity);
}

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