mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-21 16:04:18 +00:00
Some android stuff
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parent
ce2ac19add
commit
918cefba65
9 changed files with 3560 additions and 47 deletions
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@ -4,38 +4,90 @@ using UnityEngine;
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[RequireComponent(typeof(Camera))]
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public class CameraPan : MonoBehaviour
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{
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{
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public string axisName;
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protected Vector3? lastMousePosition;
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protected Vector3? lastWorldPosition;
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protected GameController gameController;
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protected void Awake() {
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protected float panWasPressedFor;
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protected float? previousDistance;
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protected void Awake()
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{
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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private void Start() {
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lastMousePosition = null;
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private void Start()
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{
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lastWorldPosition = null;
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if (Application.platform == RuntimePlatform.Android)
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{
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Input.simulateMouseWithTouches = false;
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}
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panWasPressedFor = 0f;
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}
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private void Update() {
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bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
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Vector3? currentMousePosition = null;
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if(panIsPressed) {
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currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if(lastMousePosition.HasValue) {
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Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
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Camera.main.transform.position += positionDelta;
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currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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}
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private void Update()
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{
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bool panIsPressed = false;
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switch (Application.platform)
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{
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case RuntimePlatform.Android:
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panIsPressed = Input.touchCount >= 2;
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break;
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default:
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panIsPressed = Input.GetAxisRaw(axisName) != 0f;
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break;
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}
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lastMousePosition = currentMousePosition;
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if(panIsPressed) {
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panWasPressedFor += Time.deltaTime;
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}
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else {
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panWasPressedFor = 0f;
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}
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if (Application.platform != RuntimePlatform.Android && panIsPressed || panWasPressedFor >= 0.2f)
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{
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float currentDistance;
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Vector2 currentScreenPosition;
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if (Application.platform == RuntimePlatform.Android)
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{
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Touch touchA = Input.GetTouch(0);
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Touch touchB = Input.GetTouch(1);
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Vector2 touchPositionTotal = touchA.position + touchB.position;
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currentScreenPosition = new Vector2(touchPositionTotal.x / Input.touchCount, touchPositionTotal.y / Input.touchCount);
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}
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else
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{
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currentScreenPosition = Input.mousePosition;
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}
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Vector3 currentWorldPosition = Camera.main.ScreenToWorldPoint(currentScreenPosition);
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if (lastWorldPosition.HasValue)
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{
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Vector3 positionDelta = lastWorldPosition.Value - currentWorldPosition;
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Camera.main.transform.position += positionDelta;
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//Don't vibrate the camera!
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currentWorldPosition = Camera.main.ScreenToWorldPoint(currentScreenPosition);
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}
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lastWorldPosition = currentWorldPosition;
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}
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else {
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lastWorldPosition = null;
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}
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if(Input.GetAxisRaw("ResetCamera") > 0) {
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if(gameController.blackHole != null) {
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Camera.main.transform.position = new Vector3(gameController.blackHole.transform.position.x,
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gameController.blackHole.transform.position.y,
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Camera.main.transform.position.z);
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gameController.blackHole.transform.position.y,
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Camera.main.transform.position.z);
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}
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}
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}
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@ -10,34 +10,45 @@ public class SpawnOnMouseClick : MonoBehaviour
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public int spawnCount = 1;
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public float appliedForce = 0.1f;
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protected Camera camera;
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protected GameController gameController;
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protected void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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camera = GetComponent<Camera>();
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}
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protected Vector3 GetWorldMousePosition() {
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return Camera.main.ScreenToWorldPoint(Input.mousePosition);
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protected void SpawnAtPosition(Vector3 position) {
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if(gameController.blackHole == null) {
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gameController.blackHole = Instantiate(gameController.blackHolePrefab, new Vector3(position.x, position.y, 0f), Quaternion.identity).GetComponent<BlackHole>();
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gameController.tutorial.Step2();
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gameController.musicManager.UpdateLayers(-1);
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}
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else {
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for(int i = 0; i < spawnCount; i++) {
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GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(position.x, position.y, 0f), Quaternion.identity);
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Particle particle = particleObject.GetComponent<Particle>();
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particle.Tier = spawnedTier;
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Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
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particle.rigidbody.AddForce(direction * appliedForce);
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}
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}
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}
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protected void Update()
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{
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if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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if(gameController.blackHole == null) {
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gameController.blackHole = Instantiate(gameController.blackHolePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity).GetComponent<BlackHole>();
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gameController.tutorial.Step2();
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gameController.musicManager.UpdateLayers(-1);
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}
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else {
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for(int i = 0; i < spawnCount; i++) {
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GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
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Particle particle = particleObject.GetComponent<Particle>();
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particle.Tier = spawnedTier;
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Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
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particle.rigidbody.AddForce(direction * appliedForce);
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bool canSpawn = !gameController.upgradePanel.gameObject.activeSelf;
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if(Application.platform == RuntimePlatform.Android) {
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foreach(Touch touch in Input.touches) {
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if(touch.phase == TouchPhase.Began) {
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SpawnAtPosition(camera.ScreenToWorldPoint(touch.position));
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}
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}
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}
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else {
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if(Input.GetMouseButtonDown(mouseButton)) {
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SpawnAtPosition(camera.ScreenToWorldPoint(Input.mousePosition));
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}
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}
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}
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}
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@ -13,7 +13,7 @@ public class TempUpgradesToggler : MonoBehaviour
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protected void Update()
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{
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if(gameController.blackHole != null) {
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if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape)) {
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if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Menu)) {
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gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
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}
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}
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@ -14,11 +14,21 @@ public class Tutorial : MonoBehaviour {
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}
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public void Step1() {
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gameController.messageBox.Write("Press Left Mouse Button to spawn your Black Hole!", null);
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if(Application.platform == RuntimePlatform.Android) {
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gameController.messageBox.Write("Touch somewhere to spawn your Black Hole!", null);
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}
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else {
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gameController.messageBox.Write("Press Left Mouse Button to spawn your Black Hole!", null);
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}
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}
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public void Step2() {
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gameController.messageBox.Write("Click outside the Black Hole to spawn a Particle!", Step3);
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if(Application.platform == RuntimePlatform.Android) {
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gameController.messageBox.Write("Tap outside the Black Hole to spawn a Particle!", Step3);
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}
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else {
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gameController.messageBox.Write("Click outside the Black Hole to spawn a Particle!", Step3);
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}
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}
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public void Step3() {
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@ -29,20 +39,35 @@ public class Tutorial : MonoBehaviour {
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gameController.messageBox.Write("If a Particle touches the Black Hole, it gets eaten!", Step45);
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}
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public void Step45() {
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gameController.messageBox.Write("Zoom in and out with the Mouse Scroll Wheel!", Step5);
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public void Step45() {
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if(Application.platform == RuntimePlatform.Android) {
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gameController.messageBox.Write("Zoom in and out by pinching the screen!", Step5);
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}
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else {
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gameController.messageBox.Write("Zoom in and out with the Mouse Scroll Wheel!", Step5);
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}
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}
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public void Step5() {
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public void Step5() {
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if(Application.platform == RuntimePlatform.Android) {
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gameController.messageBox.Write("Pan the camera by dragging with two fingers!", Step6);
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}
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else {
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gameController.messageBox.Write("Pan the camera with Middle Mouse Button (or Space)!", Step6);
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}
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}
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public void Step6() {
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gameController.messageBox.Write("Larger Particles automatically generate smaller particles!", Step7);
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}
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public void Step7() {
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gameController.messageBox.Write("You can press Tab to buy upgrades at my Mass Shop!", Step8);
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public void Step7() {
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if(Application.platform == RuntimePlatform.Android) {
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gameController.messageBox.Write("You can press Back to buy upgrades at my Mass Shop!", Step8);
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}
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else {
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gameController.messageBox.Write("You can press Tab to buy upgrades at my Mass Shop!", Step8);
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}
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}
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public void Step8() {
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3316
Assets/Scenes/Android.unity
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3316
Assets/Scenes/Android.unity
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File diff suppressed because it is too large
Load diff
7
Assets/Scenes/Android.unity.meta
Normal file
7
Assets/Scenes/Android.unity.meta
Normal file
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: b1bf78ac5430fa3498cc6271e4cfc4e8
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,9 +5,12 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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- enabled: 0
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path: Assets/Scenes/Game.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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- enabled: 1
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path: Assets/Scenes/Android.unity
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guid: b1bf78ac5430fa3498cc6271e4cfc4e8
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m_configObjects:
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type: 2}
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@ -35,6 +35,7 @@ GraphicsSettings:
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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@ -41,7 +41,7 @@ PlayerSettings:
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height: 1
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m_SplashScreenLogos:
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duration: 2
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duration: 4
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1024
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@ -120,7 +120,7 @@ PlayerSettings:
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16:9: 1
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bundleVersion: 1.2
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wsaTransparentSwapchain: 0
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@ -280,11 +280,109 @@ PlayerSettings:
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m_BuildTargetPlatformIcons: []
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m_BuildTargetPlatformIcons:
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