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Some android stuff

This commit is contained in:
Steffo 2019-10-15 01:36:48 +02:00
parent ce2ac19add
commit 918cefba65
9 changed files with 3560 additions and 47 deletions

View file

@ -4,38 +4,90 @@ using UnityEngine;
[RequireComponent(typeof(Camera))]
public class CameraPan : MonoBehaviour
{
{
public string axisName;
protected Vector3? lastMousePosition;
protected Vector3? lastWorldPosition;
protected GameController gameController;
protected void Awake() {
protected float panWasPressedFor;
protected float? previousDistance;
protected void Awake()
{
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start() {
lastMousePosition = null;
private void Start()
{
lastWorldPosition = null;
if (Application.platform == RuntimePlatform.Android)
{
Input.simulateMouseWithTouches = false;
}
panWasPressedFor = 0f;
}
private void Update() {
bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
Vector3? currentMousePosition = null;
if(panIsPressed) {
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if(lastMousePosition.HasValue) {
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
Camera.main.transform.position += positionDelta;
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
}
private void Update()
{
bool panIsPressed = false;
switch (Application.platform)
{
case RuntimePlatform.Android:
panIsPressed = Input.touchCount >= 2;
break;
default:
panIsPressed = Input.GetAxisRaw(axisName) != 0f;
break;
}
lastMousePosition = currentMousePosition;
if(panIsPressed) {
panWasPressedFor += Time.deltaTime;
}
else {
panWasPressedFor = 0f;
}
if (Application.platform != RuntimePlatform.Android && panIsPressed || panWasPressedFor >= 0.2f)
{
float currentDistance;
Vector2 currentScreenPosition;
if (Application.platform == RuntimePlatform.Android)
{
Touch touchA = Input.GetTouch(0);
Touch touchB = Input.GetTouch(1);
Vector2 touchPositionTotal = touchA.position + touchB.position;
currentScreenPosition = new Vector2(touchPositionTotal.x / Input.touchCount, touchPositionTotal.y / Input.touchCount);
}
else
{
currentScreenPosition = Input.mousePosition;
}
Vector3 currentWorldPosition = Camera.main.ScreenToWorldPoint(currentScreenPosition);
if (lastWorldPosition.HasValue)
{
Vector3 positionDelta = lastWorldPosition.Value - currentWorldPosition;
Camera.main.transform.position += positionDelta;
//Don't vibrate the camera!
currentWorldPosition = Camera.main.ScreenToWorldPoint(currentScreenPosition);
}
lastWorldPosition = currentWorldPosition;
}
else {
lastWorldPosition = null;
}
if(Input.GetAxisRaw("ResetCamera") > 0) {
if(gameController.blackHole != null) {
Camera.main.transform.position = new Vector3(gameController.blackHole.transform.position.x,
gameController.blackHole.transform.position.y,
Camera.main.transform.position.z);
gameController.blackHole.transform.position.y,
Camera.main.transform.position.z);
}
}
}

View file

@ -10,34 +10,45 @@ public class SpawnOnMouseClick : MonoBehaviour
public int spawnCount = 1;
public float appliedForce = 0.1f;
protected Camera camera;
protected GameController gameController;
protected void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
camera = GetComponent<Camera>();
}
protected Vector3 GetWorldMousePosition() {
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
protected void SpawnAtPosition(Vector3 position) {
if(gameController.blackHole == null) {
gameController.blackHole = Instantiate(gameController.blackHolePrefab, new Vector3(position.x, position.y, 0f), Quaternion.identity).GetComponent<BlackHole>();
gameController.tutorial.Step2();
gameController.musicManager.UpdateLayers(-1);
}
else {
for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(position.x, position.y, 0f), Quaternion.identity);
Particle particle = particleObject.GetComponent<Particle>();
particle.Tier = spawnedTier;
Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
particle.rigidbody.AddForce(direction * appliedForce);
}
}
}
protected void Update()
{
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
Vector3 mousePosition = GetWorldMousePosition();
if(gameController.blackHole == null) {
gameController.blackHole = Instantiate(gameController.blackHolePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity).GetComponent<BlackHole>();
gameController.tutorial.Step2();
gameController.musicManager.UpdateLayers(-1);
}
else {
for(int i = 0; i < spawnCount; i++) {
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
Particle particle = particleObject.GetComponent<Particle>();
particle.Tier = spawnedTier;
Vector2 direction = new Vector2(Random.value - 0.5f, Random.value - 0.5f).normalized;
particle.rigidbody.AddForce(direction * appliedForce);
bool canSpawn = !gameController.upgradePanel.gameObject.activeSelf;
if(Application.platform == RuntimePlatform.Android) {
foreach(Touch touch in Input.touches) {
if(touch.phase == TouchPhase.Began) {
SpawnAtPosition(camera.ScreenToWorldPoint(touch.position));
}
}
}
else {
if(Input.GetMouseButtonDown(mouseButton)) {
SpawnAtPosition(camera.ScreenToWorldPoint(Input.mousePosition));
}
}
}
}

View file

@ -13,7 +13,7 @@ public class TempUpgradesToggler : MonoBehaviour
protected void Update()
{
if(gameController.blackHole != null) {
if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape)) {
if(Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Menu)) {
gameController.upgradePanel.gameObject.SetActive(!gameController.upgradePanel.gameObject.activeSelf);
}
}

View file

@ -14,11 +14,21 @@ public class Tutorial : MonoBehaviour {
}
public void Step1() {
gameController.messageBox.Write("Press Left Mouse Button to spawn your Black Hole!", null);
if(Application.platform == RuntimePlatform.Android) {
gameController.messageBox.Write("Touch somewhere to spawn your Black Hole!", null);
}
else {
gameController.messageBox.Write("Press Left Mouse Button to spawn your Black Hole!", null);
}
}
public void Step2() {
gameController.messageBox.Write("Click outside the Black Hole to spawn a Particle!", Step3);
if(Application.platform == RuntimePlatform.Android) {
gameController.messageBox.Write("Tap outside the Black Hole to spawn a Particle!", Step3);
}
else {
gameController.messageBox.Write("Click outside the Black Hole to spawn a Particle!", Step3);
}
}
public void Step3() {
@ -29,20 +39,35 @@ public class Tutorial : MonoBehaviour {
gameController.messageBox.Write("If a Particle touches the Black Hole, it gets eaten!", Step45);
}
public void Step45() {
gameController.messageBox.Write("Zoom in and out with the Mouse Scroll Wheel!", Step5);
public void Step45() {
if(Application.platform == RuntimePlatform.Android) {
gameController.messageBox.Write("Zoom in and out by pinching the screen!", Step5);
}
else {
gameController.messageBox.Write("Zoom in and out with the Mouse Scroll Wheel!", Step5);
}
}
public void Step5() {
public void Step5() {
if(Application.platform == RuntimePlatform.Android) {
gameController.messageBox.Write("Pan the camera by dragging with two fingers!", Step6);
}
else {
gameController.messageBox.Write("Pan the camera with Middle Mouse Button (or Space)!", Step6);
}
}
public void Step6() {
gameController.messageBox.Write("Larger Particles automatically generate smaller particles!", Step7);
}
public void Step7() {
gameController.messageBox.Write("You can press Tab to buy upgrades at my Mass Shop!", Step8);
public void Step7() {
if(Application.platform == RuntimePlatform.Android) {
gameController.messageBox.Write("You can press Back to buy upgrades at my Mass Shop!", Step8);
}
else {
gameController.messageBox.Write("You can press Tab to buy upgrades at my Mass Shop!", Step8);
}
}
public void Step8() {

3316
Assets/Scenes/Android.unity Normal file

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@ -0,0 +1,7 @@
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View file

@ -5,9 +5,12 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
- enabled: 0
path: Assets/Scenes/Game.unity
guid: 2cda990e2423bbf4892e6590ba056729
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path: Assets/Scenes/Android.unity
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@ -35,6 +35,7 @@ GraphicsSettings:
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m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}

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@ -41,7 +41,7 @@ PlayerSettings:
height: 1
m_SplashScreenLogos:
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duration: 2
duration: 4
m_VirtualRealitySplashScreen: {fileID: 0}
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defaultScreenWidth: 1024
@ -120,7 +120,7 @@ PlayerSettings:
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bundleVersion: 1.2
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