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23 changed files with 816 additions and 168 deletions
199
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m_Name: Solus
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
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m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 724dcfee899be1a4fb297dc4071dc4c2, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
8
Assets/Animators/Solus.controller.meta
Normal file
8
Assets/Animators/Solus.controller.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ca5534acdf3ff4d4ab5e91aa33b49907
|
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NativeFormatImporter:
|
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externalObjects: {}
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mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -86,14 +86,18 @@ public class GameController : MonoBehaviour
|
|||
[HideInInspector]
|
||||
public BlackHole blackHole;
|
||||
|
||||
[HideInInspector]
|
||||
public GameObject upgradePanel;
|
||||
|
||||
protected void Awake() {
|
||||
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
|
||||
pusher = Camera.main.GetComponent<PushOnMouseClick>();
|
||||
panner = Camera.main.GetComponent<CameraPan>();
|
||||
musicManager = GetComponent<MusicManager>();
|
||||
simulatedObjects = new List<Gravitation>();
|
||||
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
|
||||
canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
|
||||
blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
|
||||
upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel");
|
||||
}
|
||||
|
||||
protected void Start() {
|
||||
|
|
|
@ -6,7 +6,6 @@ using UnityEngine;
|
|||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
public class Gravitation : MonoBehaviour
|
||||
{
|
||||
[Header("Config")]
|
||||
public bool isStatic;
|
||||
|
||||
[HideInInspector]
|
||||
|
|
|
@ -27,7 +27,7 @@ public class Hue : MonoBehaviour
|
|||
}
|
||||
|
||||
public void RefreshColor() {
|
||||
Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0);
|
||||
Vector4 hsva = new Vector4(0, 0, particle.disappear.Health - 1, 0);
|
||||
Color.RGBToHSV(color, out hsva.x, out _, out _);
|
||||
material.SetVector("_HSVAAdjust", hsva);
|
||||
}
|
||||
|
|
|
@ -6,18 +6,31 @@ using UnityEngine;
|
|||
public class Particle : MonoBehaviour {
|
||||
protected int _tier = 0;
|
||||
|
||||
[HideInInspector]
|
||||
public new Rigidbody2D rigidbody;
|
||||
[HideInInspector]
|
||||
public Gravitation gravitation;
|
||||
[HideInInspector]
|
||||
public GameController gameController;
|
||||
[HideInInspector]
|
||||
public Merger merger;
|
||||
[HideInInspector]
|
||||
public Collider2D particleCollider;
|
||||
[HideInInspector]
|
||||
public Collider2D mergeCollider;
|
||||
[HideInInspector]
|
||||
public Emitter emitter;
|
||||
[HideInInspector]
|
||||
public Animator animator;
|
||||
[HideInInspector]
|
||||
public Hue hue;
|
||||
[HideInInspector]
|
||||
public SpriteRenderer mainRenderer;
|
||||
[HideInInspector]
|
||||
public SpriteRenderer auraRenderer;
|
||||
[HideInInspector]
|
||||
public SpriteRenderer detailsRenderer;
|
||||
[HideInInspector]
|
||||
public Disappear disappear;
|
||||
|
||||
public int Tier {
|
||||
|
@ -34,7 +47,7 @@ public class Particle : MonoBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
float Scale {
|
||||
public float Scale {
|
||||
get {
|
||||
return transform.localScale.x;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,12 @@ public class PushOnMouseClick : MonoBehaviour
|
|||
public int mouseButton = 1;
|
||||
public float pushForce = 0;
|
||||
public float pushRadius = 0;
|
||||
|
||||
protected GameController gameController;
|
||||
|
||||
protected void Awake() {
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||
}
|
||||
|
||||
protected Vector3 GetWorldMousePosition() {
|
||||
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
@ -14,7 +20,7 @@ public class PushOnMouseClick : MonoBehaviour
|
|||
|
||||
protected void Update()
|
||||
{
|
||||
if(Input.GetMouseButton(mouseButton)) {
|
||||
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) {
|
||||
Vector3 mousePosition = GetWorldMousePosition();
|
||||
Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius);
|
||||
foreach(Collider2D collider in affected) {
|
||||
|
|
|
@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetMouseButtonDown(mouseButton)) {
|
||||
if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
|
||||
Vector3 mousePosition = GetWorldMousePosition();
|
||||
for(int i = 0; i < spawnCount; i++) {
|
||||
GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
|
||||
|
|
|
@ -23,6 +23,8 @@ public class UpgradeButton : MonoBehaviour
|
|||
public Sprite hoveredSprite;
|
||||
public Sprite boughtSprite;
|
||||
|
||||
protected bool started;
|
||||
|
||||
protected bool CanBeBought {
|
||||
get {
|
||||
return gameController.blackHole.UnspentMass >= cost;
|
||||
|
@ -46,24 +48,29 @@ public class UpgradeButton : MonoBehaviour
|
|||
protected void Awake() {
|
||||
gameController = GameObject.Find("GameController").GetComponent<GameController>();
|
||||
image = GetComponent<Image>();
|
||||
started = false;
|
||||
}
|
||||
|
||||
protected void OnEnable() {
|
||||
if(started) RefreshUpgrades();
|
||||
}
|
||||
|
||||
protected void Start() {
|
||||
RefreshUpgrades();
|
||||
started = true;
|
||||
}
|
||||
|
||||
public void OnPointerEnter() {
|
||||
if(!HasBeenBought && CanBeBought) {
|
||||
image.sprite = hoveredSprite;
|
||||
gameController.canvas.BroadcastMessage("DisplayCost", cost);
|
||||
}
|
||||
gameController.canvas.BroadcastMessage("DisplayCost", cost);
|
||||
}
|
||||
|
||||
public void OnPointerExit() {
|
||||
if(!HasBeenBought && CanBeBought) {
|
||||
image.sprite = canBuySprite;
|
||||
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
|
||||
}
|
||||
gameController.canvas.BroadcastMessage("DisplayCost", -1f);
|
||||
}
|
||||
|
||||
public void OnPointerClick() {
|
||||
|
|
|
@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 2084275844800580025}
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- component: {fileID: 3271020097140099258}
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- component: {fileID: 6517147912323212384}
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m_Layer: 0
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m_Name: BlackHole
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m_TagString: BlackHole
|
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|
@ -149,6 +150,26 @@ MonoBehaviour:
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spentMass: 0
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--- !u!95 &6517147912323212384
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Animator:
|
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2084275844800580026}
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m_Avatar: {fileID: 0}
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_AllowConstantClipSamplingOptimization: 1
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--- !u!1 &9196047638329762968
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GameObject:
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m_ObjectHideFlags: 0
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@ -160,7 +181,7 @@ GameObject:
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- component: {fileID: 1352545097575099099}
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- component: {fileID: 3711945108754635774}
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m_Layer: 0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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|
|
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@ -305,7 +305,6 @@ MonoBehaviour:
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particleDurationConstant: 5
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blackHolePrefab: {fileID: 0}
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blackHole: {fileID: 0}
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particlePrefab: {fileID: 5473375028011702754, guid: e73d8e05bd7498c4a80a63094f4594a8,
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tierGradients:
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|
@ -483,9 +482,7 @@ MonoBehaviour:
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- {fileID: 9100000, guid: c0850c00f73c1a7448391a14a513e274, type: 2}
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upgradePushForce:
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- 0
|
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- 100
|
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|
@ -495,21 +492,25 @@ MonoBehaviour:
|
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- 1000000
|
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upgradePushRadius:
|
||||
- 0
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||||
- 1
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- 10
|
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- 100
|
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- 1000
|
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- 10000
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upgradeParticleCount: 010000000200000003000000040000000500000006000000
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|
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|
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upgradeParticleTiers: 000000000100000002000000030000000400000005000000
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upgradePanel: {fileID: 0}
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--- !u!114 &1086337020
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@ -522,8 +523,8 @@ MonoBehaviour:
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115
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115
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- TransparentFX
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||||
|
|
Loading…
Reference in a new issue