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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent(); canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent(); + blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent(); + upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel"); } protected void Start() { diff --git a/Assets/Components/Gravitation.cs b/Assets/Components/Gravitation.cs index dff9adf..a1703ba 100644 --- a/Assets/Components/Gravitation.cs +++ b/Assets/Components/Gravitation.cs @@ -6,7 +6,6 @@ using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class Gravitation : MonoBehaviour { - [Header("Config")] public bool isStatic; [HideInInspector] diff --git a/Assets/Components/Hue.cs b/Assets/Components/Hue.cs index 9cde56c..0ad7aa6 100644 --- a/Assets/Components/Hue.cs +++ b/Assets/Components/Hue.cs @@ -27,7 +27,7 @@ public class Hue : MonoBehaviour } public void RefreshColor() { - Vector4 hsva = new Vector4(0, 0, particle.disappear.health - 1, 0); + Vector4 hsva = new Vector4(0, 0, particle.disappear.Health - 1, 0); Color.RGBToHSV(color, out hsva.x, out _, out _); material.SetVector("_HSVAAdjust", hsva); } diff --git a/Assets/Components/Particle.cs b/Assets/Components/Particle.cs index 6124402..f0b39ae 100644 --- a/Assets/Components/Particle.cs +++ b/Assets/Components/Particle.cs @@ -6,18 +6,31 @@ using UnityEngine; public class Particle : MonoBehaviour { protected int _tier = 0; + [HideInInspector] public new Rigidbody2D rigidbody; + [HideInInspector] public Gravitation gravitation; + [HideInInspector] public GameController gameController; + [HideInInspector] public Merger merger; + [HideInInspector] public Collider2D particleCollider; + [HideInInspector] public Collider2D mergeCollider; + [HideInInspector] public Emitter emitter; + [HideInInspector] public Animator animator; + [HideInInspector] public Hue hue; + [HideInInspector] public SpriteRenderer mainRenderer; + [HideInInspector] public SpriteRenderer auraRenderer; + [HideInInspector] public SpriteRenderer detailsRenderer; + [HideInInspector] public Disappear disappear; public int Tier { @@ -34,7 +47,7 @@ public class Particle : MonoBehaviour { } } - float Scale { + public float Scale { get { return transform.localScale.x; } diff --git a/Assets/Components/PushOnMouseClick.cs b/Assets/Components/PushOnMouseClick.cs index 065f4d4..a6f8c3f 100644 --- a/Assets/Components/PushOnMouseClick.cs +++ b/Assets/Components/PushOnMouseClick.cs @@ -7,6 +7,12 @@ public class PushOnMouseClick : MonoBehaviour public int mouseButton = 1; public float pushForce = 0; public float pushRadius = 0; + + protected GameController gameController; + + protected void Awake() { + gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + } protected Vector3 GetWorldMousePosition() { return Camera.main.ScreenToWorldPoint(Input.mousePosition); @@ -14,7 +20,7 @@ public class PushOnMouseClick : MonoBehaviour protected void Update() { - if(Input.GetMouseButton(mouseButton)) { + if(!gameController.upgradePanel.activeSelf && Input.GetMouseButton(mouseButton)) { Vector3 mousePosition = GetWorldMousePosition(); Collider2D[] affected = Physics2D.OverlapCircleAll(mousePosition, pushRadius); foreach(Collider2D collider in affected) { diff --git a/Assets/Components/SpawnOnMouseClick.cs b/Assets/Components/SpawnOnMouseClick.cs index f583eec..5f134cc 100644 --- a/Assets/Components/SpawnOnMouseClick.cs +++ b/Assets/Components/SpawnOnMouseClick.cs @@ -22,7 +22,7 @@ public class SpawnOnMouseClick : MonoBehaviour void Update() { - if(Input.GetMouseButtonDown(mouseButton)) { + if(!gameController.upgradePanel.activeSelf && Input.GetMouseButtonDown(mouseButton)) { Vector3 mousePosition = GetWorldMousePosition(); for(int i = 0; i < spawnCount; i++) { GameObject particleObject = Instantiate(gameController.particlePrefab, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity); diff --git a/Assets/Components/UpgradeButton.cs b/Assets/Components/UpgradeButton.cs index 42939a8..17aeaf8 100644 --- a/Assets/Components/UpgradeButton.cs +++ b/Assets/Components/UpgradeButton.cs @@ -23,6 +23,8 @@ public class UpgradeButton : MonoBehaviour public Sprite hoveredSprite; public Sprite boughtSprite; + protected bool started; + protected bool CanBeBought { get { return gameController.blackHole.UnspentMass >= cost; @@ -46,24 +48,29 @@ public class UpgradeButton : MonoBehaviour protected void Awake() { gameController = GameObject.Find("GameController").GetComponent(); image = GetComponent(); + started = false; + } + + protected void OnEnable() { + if(started) RefreshUpgrades(); } protected void Start() { - RefreshUpgrades(); + started = true; } public void OnPointerEnter() { if(!HasBeenBought && CanBeBought) { image.sprite = hoveredSprite; - gameController.canvas.BroadcastMessage("DisplayCost", cost); } + gameController.canvas.BroadcastMessage("DisplayCost", cost); } public void OnPointerExit() { if(!HasBeenBought && CanBeBought) { image.sprite = canBuySprite; - gameController.canvas.BroadcastMessage("DisplayCost", -1f); } + gameController.canvas.BroadcastMessage("DisplayCost", -1f); } public void OnPointerClick() { diff --git a/Assets/Prefabs/BlackHole.prefab b/Assets/Prefabs/BlackHole.prefab index da683e8..f4fc246 100644 --- a/Assets/Prefabs/BlackHole.prefab +++ b/Assets/Prefabs/BlackHole.prefab @@ -14,6 +14,7 @@ GameObject: - component: {fileID: 2084275844800580023} - component: {fileID: 2084275844800580025} - component: {fileID: 3271020097140099258} + - component: {fileID: 6517147912323212384} m_Layer: 0 m_Name: BlackHole m_TagString: BlackHole @@ -149,6 +150,26 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2f86d0ffd697a6046a85ea2885566da9, type: 3} m_Name: m_EditorClassIdentifier: + spentMass: 0 +--- !u!95 &6517147912323212384 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2084275844800580026} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: e64650d1d23340347a100b4bedfa9512, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &9196047638329762968 GameObject: m_ObjectHideFlags: 0 @@ -160,7 +181,7 @@ GameObject: - 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Particle - BlackHole - Canvas + - UpgradePanel layers: - Default - TransparentFX