mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-21 16:04:18 +00:00
Merge into suns
This commit is contained in:
parent
fe03b38480
commit
bd75ae9524
7 changed files with 248 additions and 147 deletions
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@ -7,6 +7,7 @@ public class Merge : MonoBehaviour
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{
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[Header("Config")]
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public GameObject mergeIntoPrefab;
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public bool setMergedMassFromTotal;
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[Header("References")]
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protected new CircleCollider2D collider;
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@ -23,30 +24,42 @@ public class Merge : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D other) {
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Merge otherMerge = other.GetComponent<Merge>();
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mergeables.Add(otherMerge);
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if(CanMerge()) DoMerge();
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if(otherMerge != null) {
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mergeables.Add(otherMerge);
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if(CanMerge()) DoMerge();
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}
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}
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private void OnTriggerExit2D(Collider2D other) {
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Merge otherMerge = other.GetComponent<Merge>();
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mergeables.Remove(otherMerge);
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if(otherMerge != null) {
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mergeables.Remove(otherMerge);
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}
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}
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protected bool CanMerge() {
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return false;
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return mergeables.Count >= 5;
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}
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protected void DoMerge() {
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GameObject mergeResult = Instantiate(mergeIntoPrefab, transform.position, Quaternion.identity);
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MergedInfo mergedInfo = mergeResult.AddComponent<MergedInfo>();
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mergedInfo.mergedCount = mergeables.Count;
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foreach(Merge merged in mergeables) {
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foreach(Merge merged in mergeables.ToArray()) {
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Rigidbody2D mergedBody = merged.GetComponentInParent<Rigidbody2D>();
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if(mergedBody != null) {
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mergedInfo.mergedMass += mergedBody.mass;
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}
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Destroy(merged.transform.parent);
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Destroy(merged.transform.parent.gameObject);
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}
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if(setMergedMassFromTotal) {
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Rigidbody2D mergeRigidbody = mergeResult.GetComponent<Rigidbody2D>();
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if(mergeRigidbody != null) {
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mergeRigidbody.useAutoMass = false;
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mergeRigidbody.mass = mergedInfo.mergedMass;
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}
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}
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}
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}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_FlipX: 0
|
||||
m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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||||
m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &467926753
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 467926748}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1803533283597936005
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||||
PrefabInstance:
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m_ObjectHideFlags: 0
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||||
|
@ -391,5 +257,10 @@ PrefabInstance:
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|||
propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1504932582, guid: 6baf9ec6ad712d940a83a3bf6ae3e6b1, type: 3}
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propertyPath: prefabToSpawn
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value:
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objectReference: {fileID: 5473375028011702754, guid: e73d8e05bd7498c4a80a63094f4594a8,
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type: 3}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 6baf9ec6ad712d940a83a3bf6ae3e6b1, type: 3}
|
||||
|
|
Loading…
Reference in a new issue