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Add TempUpgradesToggler
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3 changed files with 40 additions and 0 deletions
15
Assets/Components/TempUpgradesToggler.cs
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15
Assets/Components/TempUpgradesToggler.cs
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@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TempUpgradesToggler : MonoBehaviour
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{
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public GameObject upgrades;
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.P)) {
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upgrades.SetActive(!upgrades.activeSelf);
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}
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}
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}
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11
Assets/Components/TempUpgradesToggler.cs.meta
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11
Assets/Components/TempUpgradesToggler.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 417c5b9357424244781a5ac6c548630c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -265,6 +265,7 @@ GameObject:
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- component: {fileID: 9012813807232547518}
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- component: {fileID: 4937878819460165300}
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- component: {fileID: 1086337020}
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- component: {fileID: 6405160859608101276}
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m_Layer: 0
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m_Name: GameController
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m_TagString: GameController
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@ -526,6 +527,19 @@ MonoBehaviour:
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layers:
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- {fileID: 4850948939192426854}
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- {fileID: 1636788351}
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--- !u!114 &6405160859608101276
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4669070901862137127}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 417c5b9357424244781a5ac6c548630c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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upgrades: {fileID: 0}
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--- !u!1 &7887871963136015922
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GameObject:
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m_ObjectHideFlags: 0
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