From da73e122ae7acfdc5e64dd5c863602ce6cb528b4 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Mon, 7 Oct 2019 00:36:51 +0200 Subject: [PATCH] Repurpleize the black hole (happy now, @MaxSensei?) --- Assets/Prefabs/BlackHole.prefab | 2 +- Assets/Scenes/Game.unity | 3528 +++---------------------------- 2 files changed, 237 insertions(+), 3293 deletions(-) diff --git a/Assets/Prefabs/BlackHole.prefab b/Assets/Prefabs/BlackHole.prefab index e31b45e..da683e8 100644 --- a/Assets/Prefabs/BlackHole.prefab +++ b/Assets/Prefabs/BlackHole.prefab @@ -219,7 +219,7 @@ SpriteRenderer: m_SortingLayerID: -2048492593 m_SortingLayer: -1 m_SortingOrder: 0 - m_Sprite: {fileID: 21300000, guid: 836bb3b381695454b8268c383338a2c3, type: 3} + m_Sprite: {fileID: 21300000, guid: bec3e76d5f137cb4ead4f3842b8db978, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 8bed012..a3f2fae 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -121,1211 +121,12 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &77253793 -GameObject: - 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