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Mass = 50; + Mass = startingMass; spentMass = 0; } diff --git a/Assets/Components/CameraPan.cs b/Assets/Components/CameraPan.cs index cc54e37..b122f4e 100644 --- a/Assets/Components/CameraPan.cs +++ b/Assets/Components/CameraPan.cs @@ -9,6 +9,12 @@ public class CameraPan : MonoBehaviour protected Vector3? lastMousePosition; + protected GameController gameController; + + protected void Awake() { + gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + } + private void Start() { lastMousePosition = null; } @@ -26,7 +32,11 @@ public class CameraPan : MonoBehaviour } lastMousePosition = currentMousePosition; if(Input.GetAxisRaw("ResetCamera") > 0) { - Camera.main.transform.position = new Vector3(0, 0, Camera.main.transform.position.z); + if(gameController.blackHole != null) { + Camera.main.transform.position = new Vector3(gameController.blackHole.transform.position.x, + gameController.blackHole.transform.position.y, + Camera.main.transform.position.z); + } } } } diff --git a/Assets/Components/GameController.cs b/Assets/Components/GameController.cs index 6eba667..24b2f7f 100644 --- a/Assets/Components/GameController.cs +++ b/Assets/Components/GameController.cs @@ -62,9 +62,7 @@ public class GameController : MonoBehaviour } [Header("Simulation Status")] - [HideInInspector] public List simulatedObjects; - [HideInInspector] public int maxTierPresent; [Header("References")] @@ -89,7 +87,6 @@ public class GameController : MonoBehaviour [HideInInspector] public BlackHole blackHole; - protected void Awake() { spawner = Camera.main.GetComponent(); pusher = Camera.main.GetComponent(); @@ -97,7 +94,6 @@ public class GameController : MonoBehaviour musicManager = GetComponent(); simulatedObjects = new List(); canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent(); - blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent(); upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent(); } diff --git a/Assets/Components/GameController.cs.meta b/Assets/Components/GameController.cs.meta index a8a5dc2..0f36001 100644 --- a/Assets/Components/GameController.cs.meta +++ b/Assets/Components/GameController.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 0 + executionOrder: -50 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Components/Gravitation.cs b/Assets/Components/Gravitation.cs index a1703ba..1000785 100644 --- a/Assets/Components/Gravitation.cs +++ b/Assets/Components/Gravitation.cs @@ -1,6 +1,6 @@ using System.Collections; -using System.Collections.Generic; using System.Linq; +using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] @@ -8,9 +8,6 @@ public class Gravitation : MonoBehaviour { public bool isStatic; - [HideInInspector] - public int positionInList; - protected new Rigidbody2D rigidbody; protected GameController gameController; @@ -38,7 +35,6 @@ public class Gravitation : MonoBehaviour } private void OnEnable() { - positionInList = SimulatedObjects.Count; SimulatedObjects.Add(this); } @@ -46,15 +42,11 @@ public class Gravitation : MonoBehaviour SimulatedObjects.Remove(this); } - private void Start() - { - } - // O(n²) private void FixedUpdate() { - foreach(Gravitation other in SimulatedObjects.Skip(positionInList + 1)) { - if(other.positionInList <= this.positionInList) continue; + int positionInList = SimulatedObjects.IndexOf(this); + foreach(Gravitation other in SimulatedObjects.Skip(positionInList)) { float distance = Vector3.Distance(this.transform.position, other.transform.position); float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity); Vector3 direction = (other.transform.position - this.transform.position).normalized; diff --git a/Assets/Components/Merger.cs b/Assets/Components/Merger.cs index 75f8ab7..e66b6df 100644 --- a/Assets/Components/Merger.cs +++ b/Assets/Components/Merger.cs @@ -7,7 +7,9 @@ public class Merger : MonoBehaviour { public float mergeAfterSeconds; - protected bool mergeEnabled; + [HideInInspector] + public bool mergeEnabled; + protected List mergeCandidates; [HideInInspector] @@ -65,6 +67,11 @@ public class Merger : MonoBehaviour } protected void DoMerge() { + if(particle.gameController.blackHole == null) { + particle.gameController.blackHole = Instantiate(particle.gameController.blackHolePrefab, transform.position, Quaternion.identity).GetComponent(); + Destroy(this.gameObject); + return; + } particle.Tier += 1; foreach(Merger merged in mergeCandidates.ToArray()) { if(merged == null) continue; diff --git a/Assets/Components/MusicManager.cs b/Assets/Components/MusicManager.cs index 64abd2d..28e06dd 100644 --- a/Assets/Components/MusicManager.cs +++ b/Assets/Components/MusicManager.cs @@ -31,7 +31,15 @@ public class MusicManager : MonoBehaviour neverStarted = true; } + protected GameController gameController; + + protected void Awake() { + gameController = GetComponent(); + } + public void UpdateLayers(int maxTier) { + if(gameController.blackHole == null) return; + if(maxTier == -1) { baseLayerTargetVolume = 1f; } diff --git a/Assets/Components/SpawnOnMouseClick.cs b/Assets/Components/SpawnOnMouseClick.cs index 5cd7b1d..73ccb06 100644 --- a/Assets/Components/SpawnOnMouseClick.cs +++ b/Assets/Components/SpawnOnMouseClick.cs @@ -20,7 +20,7 @@ public class SpawnOnMouseClick : MonoBehaviour return Camera.main.ScreenToWorldPoint(Input.mousePosition); } - 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