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https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-22 00:14:18 +00:00
Add merge without conditions
This commit is contained in:
parent
d736aa97a2
commit
fe03b38480
7 changed files with 238 additions and 11 deletions
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@ -7,11 +7,10 @@ public class Gravitation : MonoBehaviour
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{
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{
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[Header("Forces")]
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[Header("Forces")]
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protected Vector3 appliedForce;
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protected Vector3 appliedForce;
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protected float forcesIntensity;
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[Header("Internals")]
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[Header("Internals")]
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public static List<Gravitation> simulatedObjects;
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public int positionInList;
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public int positionInList;
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public static List<Gravitation> simulatedObjects;
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[Header("References")]
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[Header("References")]
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protected new Rigidbody2D rigidbody;
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protected new Rigidbody2D rigidbody;
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@ -28,7 +27,7 @@ public class Gravitation : MonoBehaviour
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}
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}
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}
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}
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private void Awake() {
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private void OnEnable() {
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if(simulatedObjects == null) {
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if(simulatedObjects == null) {
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simulatedObjects = new List<Gravitation>();
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simulatedObjects = new List<Gravitation>();
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}
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}
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@ -36,12 +35,15 @@ public class Gravitation : MonoBehaviour
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simulatedObjects.Add(this);
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simulatedObjects.Add(this);
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}
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}
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private void OnDisable() {
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simulatedObjects.Remove(this);
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}
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private void Start()
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private void Start()
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{
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{
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rigidbody = GetComponent<Rigidbody2D>();
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rigidbody = GetComponent<Rigidbody2D>();
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gameController = GameObject.Find("GameController").GetComponent<GameController>();
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gameController = GameObject.Find("GameController").GetComponent<GameController>();
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appliedForce = new Vector3(0f, 0f, 0f);
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appliedForce = new Vector3(0f, 0f, 0f);
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forcesIntensity = 0f;
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}
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}
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// O(n²)
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// O(n²)
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@ -53,16 +55,9 @@ public class Gravitation : MonoBehaviour
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float force = gameController.gravitationConstant * this.mass * other.mass / Mathf.Pow(distance, 2);
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float force = gameController.gravitationConstant * this.mass * other.mass / Mathf.Pow(distance, 2);
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Vector3 direction = (other.transform.position - this.transform.position).normalized;
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Vector3 direction = (other.transform.position - this.transform.position).normalized;
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this.appliedForce += direction * force;
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this.appliedForce += direction * force;
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this.forcesIntensity += force;
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other.appliedForce -= direction * force;
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other.appliedForce -= direction * force;
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other.forcesIntensity += force;
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}
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}
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rigidbody.AddForce(appliedForce);
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rigidbody.AddForce(appliedForce);
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if(forcesIntensity >= 5f) {
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GetComponent<SpriteRenderer>().color = Color.yellow;
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}
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appliedForce = new Vector3(0, 0, 0);
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appliedForce = new Vector3(0, 0, 0);
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forcesIntensity = 0f;
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}
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}
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}
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}
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52
Assets/Components/Merge.cs
Normal file
52
Assets/Components/Merge.cs
Normal file
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@ -0,0 +1,52 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(CircleCollider2D))]
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public class Merge : MonoBehaviour
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{
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[Header("Config")]
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public GameObject mergeIntoPrefab;
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[Header("References")]
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protected new CircleCollider2D collider;
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[Header("Internals")]
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protected List<Merge> mergeables;
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private void Start()
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{
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collider = GetComponent<CircleCollider2D>();
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mergeables = new List<Merge>();
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mergeables.Add(this);
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}
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private void OnTriggerEnter2D(Collider2D other) {
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Merge otherMerge = other.GetComponent<Merge>();
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mergeables.Add(otherMerge);
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if(CanMerge()) DoMerge();
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}
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private void OnTriggerExit2D(Collider2D other) {
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Merge otherMerge = other.GetComponent<Merge>();
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mergeables.Remove(otherMerge);
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}
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protected bool CanMerge() {
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return false;
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}
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protected void DoMerge() {
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GameObject mergeResult = Instantiate(mergeIntoPrefab, transform.position, Quaternion.identity);
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MergedInfo mergedInfo = mergeResult.AddComponent<MergedInfo>();
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mergedInfo.mergedCount = mergeables.Count;
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foreach(Merge merged in mergeables) {
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Rigidbody2D mergedBody = merged.GetComponentInParent<Rigidbody2D>();
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if(mergedBody != null) {
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mergedInfo.mergedMass += mergedBody.mass;
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}
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Destroy(merged.transform.parent);
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}
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}
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}
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11
Assets/Components/Merge.cs.meta
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11
Assets/Components/Merge.cs.meta
Normal file
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1010c8363cc1ebd4e9c1808f9a2737e2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/Components/MergedInfo.cs
Normal file
9
Assets/Components/MergedInfo.cs
Normal file
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@ -0,0 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MergedInfo : MonoBehaviour
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{
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public int mergedCount;
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public float mergedMass;
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}
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11
Assets/Components/MergedInfo.cs.meta
Normal file
11
Assets/Components/MergedInfo.cs.meta
Normal file
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c9b169f8058046d4fb7374586f318ae6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 5473375028011702753}
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- component: {fileID: 5473375028011702752}
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- component: {fileID: 5473375028011702755}
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- component: {fileID: 5473375028011702755}
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- component: {fileID: 720206987848026506}
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m_Layer: 0
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m_Layer: 0
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m_Name: Gravitation Object
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m_Name: Gravitation Object
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m_TagString: Untagged
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m_TagString: Untagged
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@ -134,3 +135,17 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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positionInList: 0
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positionInList: 0
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Name:
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requiredForce: 5
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transformIntoPrefab: {fileID: 0}
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@ -121,6 +121,140 @@ NavMeshSettings:
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debug:
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m_Component:
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--- !u!58 &467926750
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--- !u!50 &467926751
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 10
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 0
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--- !u!212 &467926752
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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--- !u!4 &467926753
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--- !u!1001 &1803533283597936005
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--- !u!1001 &1803533283597936005
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