using UnityEngine; using UnityEngine.UI; public class Tutorial : MonoBehaviour { protected GameController gameController; protected void Awake() { gameController = GetComponent(); } protected void Start() { gameController.messageBox.Write("Welcome to Black Hole: Fusion!", Step1); } public void Step1() { gameController.messageBox.Write("Press Left Mouse Button to spawn your Black Hole!", null); } public void Step2() { gameController.messageBox.Write("Click somewhere to spawn a Particle!", Step3); } public void Step3() { gameController.messageBox.Write("6 Particles of the same size merge into a bigger one!", Step4); } public void Step4() { gameController.messageBox.Write("If a Particle touches the Black Hole, it gets eaten!", Step5); } public void Step5() { gameController.messageBox.Write("Pan the camera with Middle Mouse Button!", Step6); } public void Step6() { gameController.messageBox.Write("Larger Particles automatically generate smaller particles!", Step7); } public void Step7() { gameController.messageBox.Write("You can press Tab to buy upgrades at my Mass Shop!", Step8); } public void Step8() { gameController.messageBox.Write("Grow the black hole the most you can!", Step9); } public void Step9() { gameController.messageBox.Write("Have fun!", null); } }