using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(Collider2D))] public class BlackHole : MonoBehaviour { protected float spentMass; public float Mass { get { return rigidbody.mass; } set { rigidbody.mass = value; Scale = Mathf.Sqrt(Mass / Mathf.PI); } } public float UnspentMass { get { return rigidbody.mass - spentMass; } set { spentMass = rigidbody.mass - value; } } public float Scale { get { return transform.localScale.x; } set { transform.localScale = new Vector3(value, value, 1); } } protected new Rigidbody2D rigidbody; protected void Awake() { rigidbody = GetComponent(); } protected void Start() { Mass = 50; spentMass = 0; } protected void OnTriggerEnter2D(Collider2D other) { Particle otherParticle = other.GetComponent(); if(otherParticle != null) { Mass += otherParticle.Mass; Destroy(otherParticle.gameObject); } } }