using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; [Serializable] public enum UpgradeType { ANTIG, MATTER, FISSION } public class UpgradeButton : MonoBehaviour { public int cost; public int level; public UpgradeType type; public Sprite cantBuySprite; public Sprite canBuySprite; public Sprite hoveredSprite; public Sprite boughtSprite; protected bool CanBeBought { get { return gameController.blackHole.UnspentMass >= cost; } } protected bool HasBeenBought { get { switch(type) { case UpgradeType.ANTIG: return gameController.LevelAntig >= level; case UpgradeType.MATTER: return gameController.LevelMatter >= level; case UpgradeType.FISSION: return gameController.LevelFission >= level; } //ok c# return false; } } protected GameController gameController; protected Image image; protected void Awake() { gameController = GameObject.Find("GameController").GetComponent(); image = GetComponent(); } protected void Start() { RefreshUpgrades(); } public void OnPointerEnter() { if(!HasBeenBought && CanBeBought) { image.sprite = hoveredSprite; gameController.canvas.BroadcastMessage("DisplayCost", cost); } } public void OnPointerExit() { if(!HasBeenBought && CanBeBought) { image.sprite = canBuySprite; gameController.canvas.BroadcastMessage("DisplayCost", -1f); } } public void OnPointerClick() { if(!HasBeenBought && CanBeBought) { gameController.blackHole.UnspentMass -= cost; switch(type) { case UpgradeType.ANTIG: gameController.LevelAntig = level; break; case UpgradeType.MATTER: gameController.LevelMatter = level; break; case UpgradeType.FISSION: gameController.LevelFission = level; break; } gameController.canvas.BroadcastMessage("RefreshUpgrades"); } } public void RefreshUpgrades() { if(HasBeenBought) { image.sprite = boughtSprite; } else if(CanBeBought) { image.sprite = canBuySprite; } else { image.sprite = cantBuySprite; } } }