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24 lines
570 B
C#
24 lines
570 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Particle))]
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public class Emitter : MonoBehaviour
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{
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public GameObject particlePrefab;
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protected Particle particle;
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protected void Awake() {
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particle = GetComponent<Particle>();
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}
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protected void Start() {
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InvokeRepeating("Emit", 1f, 1f);
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}
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protected void Emit() {
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for(int i = 0; i < particle.Tier - 1; i++) {
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Instantiate(particlePrefab, transform.position, Quaternion.identity);
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}
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}
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}
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