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gravity-fusion/Assets/Editor/AfterStart.cs
2019-10-04 21:14:29 +02:00

23 lines
832 B
C#

//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(AfterStart))]
public class AfterStartAttributeDrawer : PropertyDrawer
{
// Necessary since some properties tend to collapse smaller than their content
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// Draw a disabled property field
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = Application.isPlaying;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
public class AfterStart : PropertyAttribute {}