mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-22 08:24:17 +00:00
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[RequireComponent(typeof(Camera))]
|
|
public class CameraPan : MonoBehaviour
|
|
{
|
|
public string axisName;
|
|
|
|
protected Vector3? lastMousePosition;
|
|
|
|
private void Start() {
|
|
lastMousePosition = null;
|
|
}
|
|
|
|
private void Update() {
|
|
bool panIsPressed = Input.GetAxisRaw(axisName) != 0f;
|
|
Vector3? currentMousePosition = null;
|
|
if(panIsPressed) {
|
|
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
if(lastMousePosition.HasValue) {
|
|
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
|
|
Camera.main.transform.position += positionDelta;
|
|
currentMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
}
|
|
}
|
|
lastMousePosition = currentMousePosition;
|
|
if(Input.GetAxisRaw("ResetCamera") > 0) {
|
|
Camera.main.transform.position = new Vector3(0, 0, Camera.main.transform.position.z);
|
|
}
|
|
}
|
|
}
|