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gravity-fusion/Assets/Components/Disappear.cs
2019-10-07 13:44:26 +02:00

35 lines
745 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Disappear : MonoBehaviour
{
protected float _health;
protected Particle particle;
public float Health {
get {
return _health;
}
}
protected void Awake() {
particle = GetComponent<Particle>();
}
protected void Start() {
ResetTimer();
}
public void ResetTimer() {
_health = 1f;
}
protected void Update() {
_health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
if(_health < 0) {
Destroy(this.gameObject);
}
}
}