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gravity-fusion/Assets/Components/Disappear.cs

29 lines
649 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Disappear : MonoBehaviour
{
public float health;
protected Particle particle;
protected void Awake() {
particle = GetComponent<Particle>();
}
protected void Start() {
ResetTimer();
}
public void ResetTimer() {
health = 1f;
}
protected void Update() {
health -= Mathf.Pow(particle.gameController.particleDurationConstant, particle.gameController.maxTierPresent - particle.Tier - 4) * Time.deltaTime;
if(health < 0) {
Destroy(this.gameObject);
}
}
}