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gravity-fusion/Assets/Components/GameController.cs
2019-10-06 19:04:47 +02:00

69 lines
2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
public class GameController : MonoBehaviour
{
[Header("Constants")]
public float gravitationConstant = 2;
public int particlesToMerge = 5;
public int scaleMultiplier = 3;
public int particleDurationPerTier = 5;
[Header("Big Bang")]
public int bigBangParticles;
public GameObject blackHolePrefab;
[Header("Particles")]
public GameObject particlePrefab;
public Gradient[] tierGradients;
public RuntimeAnimatorController[] tierAnimation;
public List<Gravitation> simulatedObjects;
public int maxTierPresent;
[Header("Upgrades")]
public float[] upgradePushForce;
public float[] upgradePushRadius;
public float[] upgradeParticleCount;
[Header("Bought Upgrades")]
public int levelPush = 0;
public int levelClick = 0;
[Header("References")]
public SpawnOnMouseClick spawner;
public PushOnMouseClick pusher;
public CameraPan panner;
public MusicManager musicManager;
protected void Awake() {
spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
pusher = Camera.main.GetComponent<PushOnMouseClick>();
panner = Camera.main.GetComponent<CameraPan>();
musicManager = GetComponent<MusicManager>();
simulatedObjects = new List<Gravitation>();
}
protected void Start() {
maxTierPresent = -1;
}
public void CheckNewMaxTier(int tier) {
if(tier > maxTierPresent) {
maxTierPresent = tier;
musicManager.UpdateLayers(maxTierPresent);
}
}
public void RecalculateMaxTier() {
maxTierPresent = -1;
foreach(GameObject particleObject in GameObject.FindGameObjectsWithTag("Particle")) {
Particle particle = particleObject.GetComponent<Particle>();
if(particle.Tier > maxTierPresent) {
maxTierPresent = particle.Tier;
}
};
musicManager.UpdateLayers(maxTierPresent);
}
}