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27 lines
651 B
C#
27 lines
651 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Camera))]
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public class ZoomWithScrollWheel : MonoBehaviour
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{
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[Header("Config")]
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public float zoomMultiplier;
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public string zoomAxisName;
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[Header("References")]
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protected new Camera camera;
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void Start()
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{
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camera = GetComponent<Camera>();
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}
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void Update()
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{
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float mouseWheel = Input.GetAxis(zoomAxisName);
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if(mouseWheel != 0) {
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camera.orthographicSize = Mathf.Clamp(camera.orthographicSize - mouseWheel * zoomMultiplier, 0, float.PositiveInfinity);
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}
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}
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}
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