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21 lines
489 B
C#
21 lines
489 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TextFromUnspentBlackHoleMass : MonoBehaviour
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{
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protected Text text;
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public BlackHole blackHole;
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protected void Awake() {
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text = GetComponent<Text>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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}
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protected void Update()
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{
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text.text = blackHole.UnspentMass.ToString("0");
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}
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}
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