1
Fork 0
mirror of https://github.com/Steffo99/gravity-fusion.git synced 2024-11-28 19:14:30 +00:00
gravity-fusion/Assets/Editor/BeforeStart.cs
2019-10-04 21:14:29 +02:00

23 lines
839 B
C#

//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(BeforeStart))]
public class BeforeStartAttributeDrawer : PropertyDrawer
{
// Necessary since some properties tend to collapse smaller than their content
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// Draw a disabled property field
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = !Application.isPlaying;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}
public class BeforeStart : PropertyAttribute {}