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gravity-fusion/Assets/Components/PanWithMMB.cs

32 lines
1,008 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class PanWithMMB : MonoBehaviour
{
[Header("References")]
protected new Camera camera;
[Header("Internals")]
protected Vector3? lastMousePosition;
private void Start() {
lastMousePosition = null;
camera = GetComponent<Camera>();
}
private void Update() {
bool mmbIsPressed = Input.GetMouseButton(2);
Vector3? currentMousePosition = null;
if(mmbIsPressed) {
currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
if(lastMousePosition.HasValue) {
Vector3 positionDelta = lastMousePosition.Value - currentMousePosition.Value;
camera.transform.position += positionDelta;
currentMousePosition = camera.ScreenToWorldPoint(Input.mousePosition);
}
}
lastMousePosition = currentMousePosition;
}
}