mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-24 17:24:19 +00:00
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(CircleCollider2D))]
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public class Merger : MonoBehaviour
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{
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public Particle particle;
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protected List<Merger> mergeCandidates;
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protected Collider2D Collider {
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get {
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return particle.mergeCollider;
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}
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}
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protected int ParticlesToMerge {
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get {
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return particle.gameController.particlesToMerge;
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}
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}
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protected void Awake() {
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particle = GetComponentInParent<Particle>();
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}
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protected void Start() {
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mergeCandidates = new List<Merger>();
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}
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private void OnTriggerEnter2D(Collider2D other) {
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Merger otherMerger = other.GetComponent<Merger>();
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if(otherMerger == null) return;
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Particle otherParticle = otherMerger.particle;
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if(this.particle.Tier != otherParticle.Tier) return;
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mergeCandidates.Add(otherMerger);
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if(CanMerge()) DoMerge();
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}
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private void OnTriggerExit2D(Collider2D other) {
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Merger otherMerger = other.GetComponent<Merger>();
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if(otherMerger == null) return;
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mergeCandidates.Remove(otherMerger);
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}
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protected bool CanMerge() {
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return mergeCandidates.Count >= ParticlesToMerge;
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}
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protected void DoMerge() {
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particle.Tier += 1;
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foreach(Merger merged in mergeCandidates.ToArray()) {
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Destroy(merged.particle.gameObject);
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}
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}
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}
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