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22 lines
633 B
C#
22 lines
633 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnOnMouseClick : MonoBehaviour
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{
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[Header("Config")]
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public GameObject prefabToSpawn;
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public int mouseButton;
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protected Vector3 GetWorldMousePosition() {
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return Camera.main.ScreenToWorldPoint(Input.mousePosition);
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}
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void Update()
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{
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if(Input.GetMouseButtonDown(mouseButton)) {
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Vector3 mousePosition = GetWorldMousePosition();
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GameObject instance = Instantiate(prefabToSpawn, new Vector3(mousePosition.x, mousePosition.y, 0f), Quaternion.identity);
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}
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}
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}
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