mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-24 17:24:19 +00:00
57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(Collider2D))]
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public class BlackHole : MonoBehaviour
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{
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protected float spentMass;
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public float Mass {
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get {
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return rigidbody.mass;
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}
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set {
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rigidbody.mass = value;
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Scale = Mathf.Sqrt(Mass / Mathf.PI);
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}
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}
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public float UnspentMass {
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get {
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return rigidbody.mass - spentMass;
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}
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set {
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spentMass = rigidbody.mass - value;
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}
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}
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public float Scale {
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get {
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return transform.localScale.x;
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}
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set {
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transform.localScale = new Vector3(value, value, 1);
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}
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}
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protected new Rigidbody2D rigidbody;
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protected void Awake() {
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rigidbody = GetComponent<Rigidbody2D>();
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}
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protected void Start() {
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Mass = 50;
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spentMass = 0;
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}
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protected void OnTriggerEnter2D(Collider2D other) {
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Particle otherParticle = other.GetComponent<Particle>();
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if(otherParticle != null) {
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Mass += otherParticle.Mass;
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Destroy(otherParticle.gameObject);
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}
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}
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}
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