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keep-everything-alive/Assets/Scripts/Core/UI/DisplayOnly.cs

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2020-04-18 20:45:36 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum DisplayOptions {
ALWAYS,
ONLY_DURING_MICROGAMES,
ONLY_DURING_WHEEL,
NEVER
}
public class DisplayOnly : MonoBehaviour
{
public DisplayOptions displayWhen;
private GameController gameController;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start() {
gameController.OnMicrogameCreate += OnMicrogameCreate;
gameController.OnMicrogameDestroy += OnMicrogameDestroy;
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
}
private void OnMicrogameCreate(MicrogameController microgame) {
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_MICROGAMES);
}
private void OnMicrogameDestroy(MicrogameController microgame) {
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
}
}