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keep-everything-alive/Assets/Scripts/Core/UI/TimePanel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
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public class TimePanel : MonoBehaviour
{
private GameController gameController;
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private Slider slider;
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private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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slider = GetComponentInChildren<Slider>();
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}
private void Start() {
gameController.OnMicrogameTimeLeftChange += OnMicrogameTimeLeftChange;
}
private void OnMicrogameTimeLeftChange(float? previous, float? current) {
if(current.HasValue) {
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slider.value = gameController.CurrentMicrogame.TimeFraction;
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}
}
}