mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-25 10:44:18 +00:00
54 lines
1.1 KiB
Text
54 lines
1.1 KiB
Text
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Shader "Custom/Static"
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{
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Properties
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{
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}
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SubShader
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{
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// No culling or depth
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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sampler2D _MainTex;
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float random(float2 coordinates) {
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return frac(sin(dot(coordinates, float2(231.231f, _Time.y))) * 11111.1f);
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}
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float4 frag (v2f i) : SV_Target
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{
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float r = random(i.vertex.xy);
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return float4(r, r, r, 1.0f);
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}
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ENDCG
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}
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}
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}
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