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36 lines
984 B
C#
36 lines
984 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public enum DisplayOnGameOverOptions {
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ALWAYS,
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SHOW_ON_GAME_OVER,
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HIDE_ON_GAME_OVER,
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NEVER
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}
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public class DisplayOnGameOver : MonoBehaviour
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{
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public DisplayOnGameOverOptions displayWhen;
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private GameController gameController;
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private Text text;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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text = GetComponent<Text>();
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}
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private void Start() {
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gameController.OnGameOver += OnGameOver;
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gameObject.SetActive(displayWhen == DisplayOnGameOverOptions.ALWAYS || displayWhen == DisplayOnGameOverOptions.HIDE_ON_GAME_OVER);
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}
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private void OnGameOver(GameController sender) {
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gameObject.SetActive(displayWhen == DisplayOnGameOverOptions.ALWAYS || displayWhen == DisplayOnGameOverOptions.SHOW_ON_GAME_OVER);
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}
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}
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