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keep-everything-alive/Assets/Scripts/Microgame/MicrogameController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class MicrogameController : MonoBehaviour
{
[BeforeStart]
public float startingTime = 4f;
public delegate void OnTimeLeftChangeHandler(float previous, float current);
public event OnTimeLeftChangeHandler OnTimeLeftChange;
private float timeLeft;
public float TimeLeft {
get {
return timeLeft;
}
set {
OnTimeLeftChange?.Invoke(TimeLeft, value);
timeLeft = value;
}
}
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public float TimeFraction {
get {
return startingTime / timeLeft;
}
}
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public abstract bool MicrogameResults();
private void Update() {
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TimeLeft = Mathf.Clamp(TimeLeft - Time.deltaTime, 0, Mathf.Infinity);
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}
}