1
Fork 0
mirror of https://github.com/Steffo99/keep-everything-alive.git synced 2024-11-25 02:34:18 +00:00
keep-everything-alive/Assets/Plugins/BeforeAfterStart/Editor/AfterStartAttributeDrawer.cs

22 lines
784 B
C#
Raw Normal View History

2020-04-18 14:09:37 +00:00
//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(AfterStart))]
public class AfterStartAttributeDrawer : PropertyDrawer
{
// Necessary since some properties tend to collapse smaller than their content
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
// Draw a disabled property field
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = Application.isPlaying;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}