mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-27 03:34:17 +00:00
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer))]
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public class FlyAI : MonoBehaviour
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{
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public float speed;
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public Rect bounds;
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private Vector2 direction;
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private SpriteRenderer spriteRenderer;
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private bool flippedX;
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private bool flippedY;
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public static Vector2[] directions = new Vector2[4] {
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(Vector2.left + Vector2.up).normalized,
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(Vector2.left + Vector2.down).normalized,
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(Vector2.right + Vector2.up).normalized,
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(Vector2.right + Vector2.down).normalized
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};
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void Awake() {
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spriteRenderer = GetComponent<SpriteRenderer>();
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}
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void Start() {
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direction = directions.PickRandom();
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flippedX = false;
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flippedY = false;
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}
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void Update()
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{
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if(!flippedX && (transform.position.x < bounds.xMin || transform.position.x > bounds.xMax)) {
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direction = new Vector2(-direction.x, direction.y);
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flippedX = true;
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}
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else {
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flippedX = false;
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}
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if(!flippedY && (transform.position.y < bounds.yMin || transform.position.y > bounds.yMax)) {
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direction = new Vector2(direction.x, -direction.y);
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flippedY = true;
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}
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else {
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flippedY = false;
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}
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transform.Translate(speed * Time.deltaTime * direction);
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spriteRenderer.flipX = (direction.x > 0);
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}
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}
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