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keep-everything-alive/Assets/Scripts/Core/UI/LivesPanel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LivesPanel : MonoBehaviour
{
private GameController gameController;
[BeforeStart]
public Image lifeImagePrefab;
[BeforeStart]
public Sprite lifeFull;
[BeforeStart]
public Sprite lifeEmpty;
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[BeforeStart]
public float livesImagesGap = 0f;
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private Image[] livesImages;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start() {
gameController.OnLivesChange += OnLivesChange;
livesImages = new Image[gameController.maxLives];
for(int i = 0; i < gameController.maxLives; i++) {
Image created = Instantiate(lifeImagePrefab.gameObject, transform).GetComponent<Image>();
livesImages[i] = created;
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created.name = "Life #" + i.ToString();
created.rectTransform.anchoredPosition = new Vector2(-i * (created.rectTransform.rect.width + livesImagesGap), 0);
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}
}
private void OnLivesChange(int previous, int current) {
for(int i = 0; i < livesImages.Length; i++) {
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if(i < current) {
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livesImages[i].sprite = lifeFull;
}
else {
livesImages[i].sprite = lifeEmpty;
}
}
}
}