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keep-everything-alive/Assets/Scripts/Generic/SpawnOnClick.cs

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2020-04-20 01:03:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnOnClick : MonoBehaviour
{
public GameObject spawnablePrefab;
public int startingQuantity;
private int quantityLeft;
void Start() {
quantityLeft = startingQuantity;
}
void Update()
{
if(Input.GetMouseButtonDown(0) && quantityLeft > 0) {
Instantiate(spawnablePrefab, transform);
quantityLeft -= 1;
}
}
}