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https://github.com/Steffo99/keep-everything-alive.git
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26 lines
686 B
C#
26 lines
686 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnInArea : MonoBehaviour
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{
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public GameObject instantiate;
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public Vector2 min;
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public Vector2 max;
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public int multiplier;
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private GameController gameController;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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private void Start()
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{
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for(int i = 0; i < gameController.Difficulty * multiplier; i++) {
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Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
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}
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}
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}
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