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https://github.com/Steffo99/keep-everything-alive.git
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25 lines
638 B
C#
25 lines
638 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Tide : MonoBehaviour
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{
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public GameObject seaTextures;
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public float speed = 0.01f;
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private BuoyancyEffector2D buoyancyEffector2D;
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void Start()
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{
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buoyancyEffector2D = GetComponentInChildren<BuoyancyEffector2D>();
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}
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void Update()
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{
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if (buoyancyEffector2D.surfaceLevel > 0)
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{
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buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
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}
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seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8);
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}
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}
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