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keep-everything-alive/Assets/Scripts/Microgame_Earth/BackgroundShuffle.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
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public class BackgroundShuffle : MonoBehaviour
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{
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public List<Sprite> backgrounds;
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private SpriteRenderer spriteRenderer;
void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
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void Start() {
spriteRenderer.sprite = backgrounds.PickRandom();
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}
}