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https://github.com/Steffo99/keep-everything-alive.git
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23 lines
485 B
C#
23 lines
485 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnOnClick : MonoBehaviour
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{
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public GameObject spawnablePrefab;
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public int startingQuantity;
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private int quantityLeft;
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void Start() {
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quantityLeft = startingQuantity;
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}
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void Update()
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{
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if(Input.GetMouseButtonDown(0) && quantityLeft > 0) {
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Instantiate(spawnablePrefab, transform);
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quantityLeft -= 1;
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}
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}
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}
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