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https://github.com/Steffo99/keep-everything-alive.git
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24 lines
668 B
C#
24 lines
668 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MicrogamePanel : MonoBehaviour
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{
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private GameController gameController;
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private Text text;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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text = GetComponent<Text>();
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}
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private void Start() {
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gameController.OnDisplayedMicrogameChange += OnDisplayedMicrogameChange;
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}
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private void OnDisplayedMicrogameChange(MicrogameController previous, MicrogameController current) {
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text.text = current.microgameName;
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}
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}
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