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keep-everything-alive/Assets/Scripts/Generic/RecolorOnCollisionWithEnemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
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public class RecolorOnCollisionWithEnemy : MonoBehaviour
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{
public Color color;
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public float activationDelay = 0.5f;
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private SpriteRenderer spriteRenderer;
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private bool active;
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void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
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Invoke("Activate", activationDelay);
}
void Activate() {
active = true;
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}
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void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) {
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spriteRenderer.color = color;
}
}
}